A Material Library for Houdini Mantra, Redshift and Arnold
- Lightweight (Houdini-native) storing and loading of node networks
- Save Redshift Material Builders, Principled Shaders, Mantra Materialbuilders and Arnold Materialbuilders
- Inside this nodes all objects are supported
- Favorites
- Adding and removing of categories
- Searchable tags (use t: as a modifier ) and material-names
- Open database (.json)
- Material Preview
- open HDAs for Redshift and Mantra for custom preview-images
- Deletion of entries from the database (deletes also from disk)
- Edit multiple materials at the same time via the Details-Pane
- Easy adjustable custom preview and rendersize
- ACES 1.2 support (Redshift Native, Mantra & Arnold need $OCIO)
- Right Click Menus for adding materials quickly from the network pane
- Importing to current network location (pwd()/matnet)
- Double Click or right click for importing Materials into the scene
- Easy installation with packages (see below)
- Tested on 19.5.334 on Ubuntu 22.04
- Houdini Indie only (open HDAs for rebuild if desired)
- Tested with Redshift 3.0.59
- Other builds might work
- Python 2 support
- Python 3 support
- Download or Clone this repository and unzip
- Copy the provided
MatLib.json
to yourhoudini19.0/packages
folder - Edit the line
/home/elmar/MatLib
to the location of your downloaded folder, e.g.:G:/Git/MatLib
- Start Houdini
- Open Pane (MatLib)
- On first usage the pane will prompt you for a directory:
- Choose a safe directory --> this is where all your data will be stored
- You also can change this directory later from Library/Preferences
- Use buttons for import/export from library
- Right Click on Redshift Material Builder, Principled Shader or Material Builder to store a material
- Double Click on a Material in MatLib-Pane to import
- Use the table view to the right for edit of currently seleted material
- Search Function also can search tags with t:yoursearchstring
- You can move the directory by hand on disk if you need to
- Do not (!) edit the .json file by hand if not needed
- you have been warned ;)
- Thanks to Rich Nosworthy for providing the ShaderBall-Setup - https://www.richnosworthy.tv
- Found a bug? please open an issue