Releases: three-houses-research-team/G1Tool
Releases · three-houses-research-team/G1Tool
G1Tool v1.5.1
- Readded old features back
- Fixed compression to be ~1:1
G1Tool v1.5.0
- Added bingz support
- Export G1T
- Export G1T as PNG
- Replace G1T in bingz
- Save G1T in bingz and save bingz
G1Tool v1.4.3
- Rewrites the compression type properly
- Now makes a distinction between Fire Emblem Warriors and Three Houses when handling DXT compression
G1Tool v1.4.2
- Bring back export to PNG for convenience
- Fix the issue where every texture would send an error message about an unknown pixel format
G1Tool v1.4.0
- Support for RGBA8 DDS file replacement (as usual, this is poorly implemented until the rework, don't feed it anything else than DXT1, DXT5 or RGBA8)
- Scrollbar for the texture viewer
- Rewrite the unknown value at 0x14 properly
- Rewrite flags and extra header properly
I will soon start the rework and will only release updates to add support for newly discovered internal formats (Refer to the DXT value in the binary template or the error when opening a G1T to know if this is new) or if some QoL change is necessary.
First public version
- Can open G1T files and save them back
- Can replace textures inside it with a DDS file (DXT1 and DXT5 only)
- Allows for creating a G1T from nothing (right click in the listbox for that)
- Allows to change the mipmap count for a specific G1Texture
- Generates mipmaps properly
- Normal map toggle
- Displays the compression format of a selected texture
This might be the second-to-last release before a bigger rework.
Next update should add support for adding and tweaking the extra header present on some G1Textures.