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tidwall committed Nov 20, 2016
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1 change: 1 addition & 0 deletions .travis.yml
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language: go
21 changes: 21 additions & 0 deletions LICENSE
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Copyright (c) 2016 Josh Baker

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Contact GitHub API Training Shop Blog About

14 changes: 14 additions & 0 deletions README.md
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Poly
====
[![Build Status](https://travis-ci.org/tidwall/poly.svg?branch=master)](https://travis-ci.org/tidwall/poly)
[![GoDoc](https://godoc.org/github.com/tidwall/poly?status.svg)](https://godoc.org/github.com/tidwall/poly)

Polygon detection methods for Go.

Contact
-------
Josh Baker [@tidwall](http://twitter.com/tidwall)

License
-------
Poly source code is available under the MIT [License](/LICENSE).
53 changes: 53 additions & 0 deletions inside.go
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package poly

// Inside returns true if point is inside of exterior and not in a hole.
// The validity of the exterior and holes must be done elsewhere and are assumed valid.
// A valid exterior is a near-linear ring.
// A valid hole is one that is full contained inside the exterior.
// A valid hole may not share the same segment line as the exterior.
func (p Point) Inside(exterior Polygon, holes []Polygon) bool {
if !insideshpext(p, exterior, true) {
return false
}
for i := 0; i < len(holes); i++ {
if insideshpext(p, holes[i], false) {
return false
}
}
return true
}

// Inside returns true if shape is inside of exterior and not in a hole.
func (shape Polygon) Inside(exterior Polygon, holes []Polygon) bool {
var ok bool
for _, p := range shape {
ok = p.Inside(exterior, holes)
if !ok {
return false
}
}
ok = true
for _, hole := range holes {
if hole.Inside(shape, nil) {
return false
}
}
return ok
}

func insideshpext(p Point, shape Polygon, exterior bool) bool {
// if len(shape) < 3 {
// return false
// }
in := false
for i := 0; i < len(shape); i++ {
res := raycast(p, shape[i], shape[(i+1)%len(shape)])
if res == on {
return exterior
}
if res == left {
in = !in
}
}
return in
}
113 changes: 113 additions & 0 deletions inside_test.go
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package poly

import "testing"

func testRayInside(t *testing.T, p Point, ps []Point, expect bool) {
res := insideshpext(p, ps, true)
if res != expect {
t.Fatalf("{%v,%v} = %t, expect %t", p.X, p.Y, res, expect)
}
}

func TestRayInside(t *testing.T) {
strange := []Point{P(0, 0), P(0, 3), P(4, -3), P(4, 0), P(0, 0)}

// on the edge
testRayInside(t, P(0, 0), strange, true)
testRayInside(t, P(0, 3), strange, true)

testRayInside(t, P(4, -3), strange, true)
testRayInside(t, P(4, -2), strange, true)
testRayInside(t, P(3, 0), strange, true)
testRayInside(t, P(1, 0), strange, true)

// ouside by just a tad
testRayInside(t, P(-0.1, 0), strange, false)
testRayInside(t, P(-0.1, -0.1), strange, false)
testRayInside(t, P(0, 3.1), strange, false)
testRayInside(t, P(0.1, 3.1), strange, false)
testRayInside(t, P(-0.1, 3), strange, false)
testRayInside(t, P(4, -3.1), strange, false)
testRayInside(t, P(3.9, -3), strange, false)
testRayInside(t, P(4.1, -2), strange, false)
testRayInside(t, P(3, 0.1), strange, false)
testRayInside(t, P(1, -0.1), strange, false)
}

var texterior = Polygon{
P(0, 0),
P(0, 6),
P(12, -6),
P(12, 0),
P(0, 0),
}
var tholeA = Polygon{
P(1, 1),
P(1, 2),
P(2, 2),
P(2, 1),
}
var tholeB = Polygon{
P(11, -1),
P(11, -3),
P(9, -1),
}
var tholes = []Polygon{tholeA, tholeB}

func TestRayExteriorHoles(t *testing.T) {

type point struct {
p Point
ok bool
}

points := []point{
{P(.5, 3), true},
{P(11.5, -4.5), true},
{P(6, 0), true},

{P(3.5, .5), true},
{P(1.5, 1.5), false},
{P(10.5, -1.5), false},
{P(-2, 0), false},
{P(0, -2), false},
{P(8, -3), false},
{P(8, 1), false},
{P(14, -1), false},
}
// add the edges, all should be inside
for i := 0; i < len(texterior); i++ {
points = append(points, point{texterior[i], true})
}
for i := 0; i < len(tholeA); i++ {
points = append(points, point{tholeA[i], true})
}
for i := 0; i < len(tholeB); i++ {
points = append(points, point{tholeB[i], true})
}

for i := 0; i < len(points); i++ {
ok := points[i].p.Inside(texterior, tholes)
if ok != points[i].ok {
t.Fatalf("{%v,%v} = %t, expect %t", points[i].p.X, points[i].p.Y, ok, points[i].ok)
}
}
}

func TestInsideShapes(t *testing.T) {
if texterior.Inside(texterior, nil) == false {
t.Fatalf("expect true, got false")
}
if texterior.Inside(texterior, tholes) == true {
t.Fatalf("expect false, got true")
}
if tholeA.Inside(texterior, nil) == false {
t.Fatalf("expect true, got false")
}
if tholeB.Inside(texterior, nil) == false {
t.Fatalf("expect true, got false")
}
if tholeA.Inside(tholeB, nil) == true {
t.Fatalf("expect false, got true")
}
}
140 changes: 140 additions & 0 deletions intersects.go
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package poly

// Intersects detects if a point intersects another polygon
func (p Point) Intersects(exterior Polygon, holes []Polygon) bool {
return p.Inside(exterior, holes)
}

// Intersects detects if a polygon intersects another polygon
func (shape Polygon) Intersects(exterior Polygon, holes []Polygon) bool {
return shape.doesIntersects(false, exterior, holes)
}

// LineStringIntersects detects if a polygon intersects a linestring
func (shape Polygon) LineStringIntersects(exterior Polygon, holes []Polygon) bool {
return shape.doesIntersects(true, exterior, holes)
}
func (shape Polygon) doesIntersects(isLineString bool, exterior Polygon, holes []Polygon) bool {
switch len(shape) {
case 0:
return false
case 1:
switch len(exterior) {
case 0:
return false
case 1:
return shape[0].X == exterior[0].X && shape[0].Y == shape[0].Y
default:
return shape[0].Inside(exterior, holes)
}
default:
switch len(exterior) {
case 0:
return false
case 1:
return exterior[0].Inside(shape, holes)
}
}
if !shape.Rect().IntersectsRect(exterior.Rect()) {
return false
}
for i := 0; i < len(shape); i++ {
for j := 0; j < len(exterior); j++ {
if lineintersects(
shape[i], shape[(i+1)%len(shape)],
exterior[j], exterior[(j+1)%len(exterior)],
) {
return true
}
}
}
for _, hole := range holes {
if shape.Inside(hole, nil) {
return false
}
}
if shape.Inside(exterior, nil) {
return true
}
if !isLineString {
if exterior.Inside(shape, nil) {
return true
}
}
return false
}

func lineintersects(
a, b Point, // segment 1
c, d Point, // segment 2
) bool {
// do the bounding boxes intersect?
// the following checks without swapping values.
if a.Y > b.Y {
if c.Y > d.Y {
if b.Y > c.Y || a.Y < d.Y {
return false
}
} else {
if b.Y > d.Y || a.Y < c.Y {
return false
}
}
} else {
if c.Y > d.Y {
if a.Y > c.Y || b.Y < d.Y {
return false
}
} else {
if a.Y > d.Y || b.Y < c.Y {
return false
}
}
}
if a.X > b.X {
if c.X > d.X {
if b.X > c.X || a.X < d.X {
return false
}
} else {
if b.X > d.X || a.X < c.X {
return false
}
}
} else {
if c.X > d.X {
if a.X > c.X || b.X < d.X {
return false
}
} else {
if a.X > d.X || b.X < c.X {
return false
}
}
}

// the following code is from http://ideone.com/PnPJgb
cmpx, cmpy := c.X-a.X, c.Y-a.Y
rx, ry := b.X-a.X, b.Y-a.Y
cmpxr := cmpx*ry - cmpy*rx
if cmpxr == 0 {
// Lines are collinear, and so intersect if they have any overlap
if !(((c.X-a.X <= 0) != (c.X-b.X <= 0)) || ((c.Y-a.Y <= 0) != (c.Y-b.Y <= 0))) {
return false
}
return true
}
sx, sy := d.X-c.X, d.Y-c.Y
cmpxs := cmpx*sy - cmpy*sx
rxs := rx*sy - ry*sx
if rxs == 0 {
return false // Lines are parallel.
}
rxsr := 1 / rxs
t := cmpxs * rxsr
u := cmpxr * rxsr
if !((t >= 0) && (t <= 1) && (u >= 0) && (u <= 1)) {
return false
}
return true
}
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