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[docs] Add info to docs about tile coordinates #1111
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add a statement about best performance using "all" instead of specific layers and filtering data on the client side |
@zerebubuth Is Katie's suggestion in #1111 (comment) about suggestion |
The advice is still good, but the situation is more complicated now. Xonacatl adds an extra "hop" in the request, so for people on low-latency, high-bandwidth connections they might see a reduction in performance using custom layers. If they are on a high-latency, low-bandwidth connection (e.g: mobile) then custom layers are probably better. To explain what's going on, here's the path of a request through the system:
Steps 2 and 3 can be skipped for The best thing that they can do to avoid hitting step 5 is handle "over-zooming", which means not requesting tiles at zoom > 16. Instead, they should request the z16 tile which contains the tile they originally wanted and "cut out" the part that they need. This is handled automatically by Tangram. We do handle requests for z > 16, but they will always hit step 5, and be comparatively slow. (This is possibly another service we could run alongside Xonacatl and the Metatile server - but there are no plans to do it at the moment). In my opinion, to anyone interested in performance we should recommend that they benchmark it for their selection of layers and on their target devices. If either And a final caveat that this is all dependent on our infrastructure, so won't apply to anyone else's instance of |
Related note: as came up in the post-mortem discussion yesterday, I think a
As long as we clearly explain to users what our preferred path is, and that On Tue, Nov 1, 2016 at 6:38 AM, Matt Amos notifications@github.com wrote:
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Would be nice to see lat/lng/zoom coords for center of map ala what Aaron does in Spelunker. |
@nvkelso adding that as an issue in: https://github.com/kkowalsky/find-tile-coordinates |
Thanks! Please move that repo to Tilezen org when it's ready-ish.
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** Copied from tilezen/joerd#109 because relevance **
A support ticket came in where the user was trying to get a tile by passing decimal degrees, instead of tile coordinates.
We should clarify that the the {x}/{y} is a tile coordinate. Currently, it looks pretty much the same as the standard decimal degrees format. Need to tell people that tile coordinates are used and provide instructions for teaching people how to convert
@kkowalsky knows of some resources that we can add to docs.
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