A sample Unity 3D project that takes imported MagicaVoxel OBJ meshes and splits them into separate meshes at runtime based on their voxel color. This is useful for assigning different render materials and physics materials to each color of a MagicaVoxel asset.
Full explanation here: http://kobolds-keep.net/?p=127
If you have any questions or comments, feel free to contact me on Twitter @koboldskeep