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Adaptation | ||
Alpha First part of the Alpha/Beta/Omega line. | ||
Battle Hymn A wavy line of musical notes flying in the bg as non-descript warrior women like the Watcher but NOT her) rush into battle with fervor in their eyes and/or mouths | ||
Beta Second part of the Alpha/Beta/Omega line. | ||
Blasphemy | ||
Bowling Bash Knocking several enemies into each other | ||
Brilliance | ||
Calm This card acts as a description for the calm stance. Used when picking between stances. | ||
Carve Reality | ||
Causality Special card earned from playing Metaphysics | ||
Clarity | ||
Cleanse Evil Wicked Banishment of a spirit- preferably with a giant shiny X | ||
Clear the Mind | ||
Collect | ||
Conclude | ||
Consecrate A character/watcher morally rejecting a group of dumb monsters | ||
Crescendo A great building of pressure- Wrath-enabling cards like Eruption/Crescendo/Tantrum should share a visual similarity- whether it be pattern/iconography/color scheme | ||
Crush Joints | ||
Curse of The Bell Special curse you get from the Calling Bell relic. Like Necronomicurse. | ||
Cut Through Fate Can be like a psychic/spiritual blade weapon | ||
Deceive Reality | ||
Defend | ||
Deus Ex Machina | ||
Deva Form This characters version of Demon/Wraith/Echo form. | ||
Devotion | ||
Empty Body Part of a 3 part "Empty" card cycle. Martial art based body hardening technique | ||
Empty Fist Martial art fist based attack. Part of a 3 part "Empty" card cycle. Should have a distinct visual effect/icon/schema that's shared between them. | ||
Empty Mind Part of a 3 part "Empty" card cycle. | ||
Eruption An angry watcher- with a large volcanic-like eruption behind | ||
Establishment | ||
Evaluate | ||
Fasting | ||
Fear No Evil | ||
Flow State | ||
Flurry Of Blows | ||
Flying Sleeves Striking out with her sleeves as a weapon at range | ||
Follow-Up | ||
Foreign Influence | ||
Halt | ||
Inner Peace | ||
Insight | ||
Judgement We need some form of gavel here- as it'd be hilarious to create a gavel VFX+SFX here | ||
Just Lucky | ||
Lesson Learned | ||
Master Reality A statue or statuesque figure which is admiring or concealing two-distinct powerful forms of energy- one is offensive, the other defensive | ||
Meditate | ||
Mental Fortress | ||
Metaphysics | ||
Miracle Starting relic gives this card every combat. Should be extremely easy to visually identify. Like a simple holy glowing orb in the center | ||
Nirvana | ||
Omega Last part of the Alpha/Beta/Omega line. | ||
Omniscience | ||
Path to Victory Kinda a future sight/precog vibe being used to know the enemies future movements is the reference. | ||
Perseverance | ||
Pray | ||
Prostrate | ||
Protect | ||
Ragnarok An intense banishment of several enemies at once- perhaps through a white or purplish lightning-type effect | ||
Reach Heaven First part of the "Reach Heaven/Through Violence" card pair. | ||
Safety | ||
Sanctity | ||
Sands of Time | ||
Scrawl Furiously writing stuff unto an oversized scroll or a large stone surface | ||
Signature Move Huge, splashy attack. | ||
Smite | ||
Spirit Shield | ||
Step and Strike | ||
Strike | ||
Swivel | ||
Talk to the Hand | ||
Tantrum | ||
Third Eye The watcher holding the staff's eye in a way that it appears right above her forehead like a psychic's third eye | ||
Through Violence Second half of the Reach Heaven / Through Violence card combo. | ||
Truth | ||
Unraveling | ||
Vault Leaping up into the air to dodge the enemies. | ||
Vengeance | ||
Vigilance Cards that say "Enter Calm" should share a visual similarity- whether it be pattern/iconography/color scheme | ||
Wallop A humongous impactful attack with a blunt weapon (the staff?) against a large enemy right on the top of their head- almost comical. | ||
Wave of the Hand | ||
Weave | ||
Windmill Strike A large wind-mill pattern like strike with a staff | ||
Wireheading | ||
Wisdom | ||
Wish | ||
Worship | ||
Wrath This card acts as a description for the wrath stance. Used when picking between stances. | ||
Wreath of Flame |
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a list of references in Slay the Spire | ||
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CARDS | ||
Die Die Die: References what Reaper in Overwatch, says while utilizing Death Blossom. | ||
J.A.X.: Refers to getting jacked, as in- to get buff. | ||
Necronomicurse: References the Necronomicon, a book from the Evil Dead series. | ||
Reach Heaven + Through Violence: A common phrase in Kill Six Billion Demons. A Comic. | ||
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EVENTS | ||
Sensory Stone: References the sensory stones from Planescape: Torment. | ||
Transmogrifier: References a machine by Calvin in Calvin and Hobbes. | ||
The Library: Randomly references 1 of 3 novels: Worm (web serial), The Martian, and Wool. | ||
We Meet Again + Relic Descriptions: Ranwid's name is based on Darwin (anagram). | ||
World of Goop: The name of this event is a play on the title of a game: World of Goo. | ||
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ENEMIES | ||
Byrd: Bird | ||
Lagavulin: References Lagavulin, located in Islay, Scotland. A whisky with the same name is produced there. | ||
Snecko: It's Snake + Gecko. | ||
Gremlin Nob: References the Warhammer 40k Ork Nob. | ||
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RELICS | ||
Art of War: References the Art of War by Sun Tzu. | ||
Black Star: References a song by David Bowie. | ||
Blue Candle: References Blue Candle, an item from The Legend of Zelda. | ||
Bowling Bash: References a Knight skill from the game Ragnarok Online. | ||
Brimstone: References the "Brimstone" item from the Binding of Isaac (symbol is hidden in the art). | ||
Calling Bell: References the Beckoning Bell from Bloodborne. | ||
Centennial Puzzle: References the Millenium Puzzle from Yu-gi-oh. | ||
Charon's Ashes: References Charon of Greek Mythology. | ||
Chemical X: References a chemical of the same name from Power Puff Girls. | ||
Dead Branch: References the Dead Branch from Ragnarok Online. | ||
Dolly's Mirror: References Dolly, the first cloned sheep. | ||
Du-Vu Doll: References Voodoo doll. | ||
Enchiridion: References the Enchirdion, specifically the one from Adventure Time. | ||
Fossilized Helix: References Helix Fossil from Pokemon. | ||
Gold-Plated Cables: Flavor text references plating cables with gold to improve them (hint: it doesn't). | ||
Golden Idol/Bloody Idol: References the Golden Idol from Spelunky. | ||
Hand Drill: Visually references Gurren Lagann's comically oversized drills. | ||
Happy Flower: References the Sunflower from Plants vs Zombies. | ||
Inserter: This is the Inserter device from Factorio! The image is a yellow Inserter. | ||
Lee's Waffle: References Lee, friend of the developer- he had a waffle machine at work. | ||
Melange: Refers to the spice, from the Dune series. | ||
Necronomicon: References the Necronomicon from Evil Dead. | ||
Nilry's Codex: References Codex. A tabletop game by Sirlin (Nilry is Sirlin backwards), a game designer. | ||
Paper Krane: This is an origami paper crane. | ||
Paper Phrog: This is an origami paper frog. | ||
Prismatic Shard: Item in Stardew Valley. | ||
Question Card: References the "? Card" from the Binding of Isaac. | ||
Shovel: Visually references the shovel used by Shovel Knight. | ||
The Specimen: Visually references Kaiman from Dorohedoro. | ||
Toxic Egg: Visually references Alien. | ||
Violet Lotus: A purple version of Black Lotus, a Magic: The Gathering card. | ||
Void Essence: Item in Stardew Valley. | ||
Wing Boots: References Boots of Travel from Dota. |
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Hello Slay the Spire translators! This is a helpful guide to try and aid your translation efforts. | ||
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--------------------- | ||
----- SECTION 1 ----- | ||
--------------------- | ||
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1. As the files to translate are all JSON documents, fields do not need to be translated. In fact, the game won't run if the fields are renamed. | ||
EXAMPLE: Only the fields under "NAMES" and "TEXT" needs to be translated. (Marked with <- This!) | ||
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------------------- | ||
"Ironclad": { | ||
"NAMES": [ | ||
"The Ironclad" <- This! | ||
], | ||
"TEXT": [ | ||
"The remaining soldier of the Ironclads. NL Sold his soul to harness demonic energies." <- This! | ||
] | ||
}, | ||
-------------------- | ||
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2. Formatting Quirks: | ||
-Text is colored to highlight keywords and other important concepts. Colors are as follows: #y, #r, #g, #b, #p. These colors are Gold, Red, Green, Blue, Purple (Only in events) | ||
EXAMPLE: "#yI'm #yGolden!" | ||
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-For events and dialogs, if a word is surrounded by ~ or @, they are wavy or shaky in game. | ||
EXAMPLE: "@This@ @is@ @shaky.@" "~This~ ~is~ ~wavy.~"" | ||
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-Colors and text effects can be combined. However, the color must always come before the effect. | ||
EXAMPLE: "#y@CLANG@ #y@CLANG@" | ||
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-Cards utilize dynamic values. These are !D!, !B!, !M!. They stand for Damage, Block, and Misc. | ||
EXAMPLE: "Deal !D! damage." | ||
EXAMPLE: "Gain !B! Block." | ||
EXAMPLE2: "Draw !M! cards." | ||
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-Keywords found in keywords.json must be capitalized when they are shown on a card, power, or relic description. | ||
EXAMPLE: "Apply 2 Vulnerable." | ||
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-NL stands for new line. New lines are added to make the text feel easier to read or separates two distinct sentences or quotes. There must be a space on either side for the new line to be appended. | ||
EXAMPLE: "Hello. NL I am Bob." | ||
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-Sometimes descriptions will be disjointed. This is because we need to insert dynamic values into some text. | ||
EXAMPLE: | ||
"I ate #b", | ||
" pies." | ||
Would look like: "I ate #b6 pies." in the game | ||
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3. Lore Quirks | ||
The animal references in Slay the Spire are misspelled because the animals aren't the same as the ones in our world, Earth- as the game doesn't take place anywhere near our time and place. Frog -> Phrog. Crane -> Krane. Bird -> Byrd are notable examples in the game. | ||
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4. If you have any questions, please reach out to us in the #localization channel on Discord. Don't forget to collaborate with others that are working on your language. | ||
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--------------------- | ||
----- SECTION 2 ----- | ||
--------------------- | ||
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How to test localization for Slay the Spire: | ||
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1. Create a backup of desktop-1.0.jar (copy/paste -> desktop-1.0.backup) | ||
2. Locate and extract the desktop-1.0.jar file (just like a ZIP file! We recommend using 7z) | ||
3. Choose and modify the language you wish to translate (Example: localization/eng/ui.json) | ||
4. Rename desktop-1.0.jar to desktop-1.0.zip | ||
5. Add your edited content into the zip, replacing the original contents. | ||
6. Rename desktop-1.0.zip to desktop-1.0.jar | ||
7. Run the game through SlayTheSpire.exe | ||
8. View your changes in-game! Wow! | ||
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--------------------- | ||
----- SECTION 3 ----- | ||
--------------------- | ||
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Misc Notes: | ||
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1. SRB is Serbian (Latin) and SRP is Serbian (Cyrillic) | ||
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Thanks, | ||
Anthony and Casey |
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Updates for Translators! | ||
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11-10-2020 | ||
NOTE: The following changes have been manually translated. Feel free to verify the following changes in case they are not translated to your quality standards. | ||
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ui.json | ||
"SyncMessage" | ||
credits.json | ||
"LOC_FRA" | ||
"Hugo \"Tagadda\" Vurpillot", | ||
-> | ||
"Boby \"Tagada\" Vurpillot", | ||
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---------------------------------- | ||
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06-25-2020 | ||
tutorials.json | ||
"Options Tip" | ||
"TEXT" | ||
"Changes which monitor is utilized when Fullscreen." | ||
"LABEL" | ||
"Fullscreen Monitor" | ||
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---------------------------------- | ||
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05-26-2020 | ||
ui.json | ||
"CreditsScreen" | ||
"Tap again to exit" | ||
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"MainMenuScreen" | ||
"tap to edit" | ||
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credits.json (see eng/credits.json) | ||
"LOC_SPA" | ||
"Translation and Coordination:", | ||
"Pedro Luis \"PerikiyoXD\" Valadés Viera", | ||
"Translation:", | ||
"Xavier \"xabad98\" Abad Salinas", | ||
"Sergio \"Skiddome\" Malagón", | ||
"Juanjo \"ajuanjojjj\" Martinez", | ||
"Pedro J. \"PJJLegend\" Jiménez", | ||
"Grammar and Cleanup:", | ||
"Joaquín \"Pip1n\" López", | ||
"Xavier Castañer", | ||
-> | ||
"Translation and Coordination:", | ||
"Juanjo \"ajuanjojjj\" Martinez", | ||
"Pedro Luis \"PerikiyoXD\" Valadés Viera", | ||
"Translation:", | ||
"Erick Marroquin", | ||
"Accord", | ||
"Xavier \"xabad98\" Abad Salinas", | ||
"Sergio \"Skiddome\" Malagón", | ||
"Pedro J. \"PJJLegend\" Jiménez Moyano", | ||
"Rodrigo \"skylex\" Zabattaro", | ||
"Alberto \"RadeonThe1st\" Botana", | ||
"Spooktacular", | ||
"Grammar and Cleanup:", | ||
"Joaquín \"Pip1n\" López", | ||
"Xavier Castañer", | ||
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"LOC_TUR" | ||
"Erdem Gürbüz", | ||
"Ege \"sLanKy\" Güçkıran", | ||
"\"onparalelkenarag\"", | ||
"Berkan Çalıkoğlu", | ||
"Ertürk Yılmaz" | ||
-> | ||
"Translation and Coordination:", | ||
"Ertürk Yılmaz", | ||
"Translation:", | ||
"Erdem Gürbüz", | ||
"Ege \"sLanKy\" Güçkıran", | ||
"\"onparalelkenarag\"", | ||
"Berkan Çalıkoğlu" | ||
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"TEST" | ||
"Jacob Morris", | ||
-> | ||
"Jade Wesley", | ||
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---------------------------------- | ||
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02-17-2020 | ||
ui.json | ||
"RichPresence" | ||
" - Floor %s", -> " F%s", | ||
" (A%s)" -> "A%s " | ||
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NOTE: This changes the rich presence string from "Ironclad - Floor 15 (A2)" to "A2 Ironclad F15". This is to accomodate rich presence strings being truncated with a recent Steam update. | ||
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The order render is changed from <Character><Floor><Ascension> to <Ascension><Character><Floor> but is currently applied to English only. If you want this changed for your language, be sure to let me know! | ||
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---------------------------------- | ||
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12-20-2019 | ||
cards.json | ||
"Vengeance" (aka Simmering Fury) | ||
"DESCRIPTION": "Scry !M!. NL Enter Wrath at the start of your next turn." | ||
-> | ||
"DESCRIPTION": "At the start of your next turn, enter Wrath and draw !M! cards." | ||
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"Expunger" | ||
"EXTENDED_DESCRIPTION" | ||
"Deal !D! damage !M! time." | ||
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---------------------------------- |
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