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precision highp sampler2D
everywhere so our winding numbers don…
…'t get clipped Closes rust-windowing#280.
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precision highp float; | ||
precision highp sampler2D; | ||
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uniform sampler2D uSrc; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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in ivec2 aPosition; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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uniform vec4 uColor; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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uniform vec2 uFramebufferSize; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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uniform sampler2D uTexture; | ||
uniform vec4 uColor; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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uniform sampler2D uAreaLUT; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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uniform mat4 uNewTransform; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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out vec4 oFragColor; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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in vec3 aPosition; | ||
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#extension GL_GOOGLE_include_directive : enable | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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precision highp float; | ||
precision highp sampler2D; | ||
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uniform mat4 uTransform; | ||
uniform vec2 uTileSize; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -13,6 +13,7 @@ | |
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precision highp float; | ||
precision highp sampler2D; | ||
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uniform mat4 uTransform; | ||
uniform vec2 uTileSize; | ||
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