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fl deftly api
St. John edited this page May 7, 2015
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#Fl Deftly API
print(message, context): void
@message : What you want to say
@context : OPTIONAL but should supply either a method name or something that provides context
Example uses:
Fla.print('Imported ' + filePath, 'importToLibrary');
// fla_build_lib:importToLibrary: Imported /Users/me/desktop/BG_Intro_Chart.ai
getDoc()
Returns the active document.
openFile(filePath)
Returns: active document dom
Opens the provided file and returns the active document
Example uses:
var doc = Fla.openFile('my/path/to/file.fla');
save(document)
saves the document
build(document, destination, fileName, extension) void
Publishes the file with the correct extension
@document : The active document
@destination : the directory path without the file name or an ending /
@fileName : Just the file name, no path-to or extension
@extension : either 'SWF' or 'MP4'
Example uses:
Fla.build(fl.getDocumentDOM(), '/Users/me/desktop', 'output', 'mp4');
Fla.build(doc, tempDir, 'output', 'swf');
closeAndQuite(document)
Closes and quites flash without saving
importToLibrary(document, filePath, ui)
@document : The active document
@filePath : The full path to the file including the extension.
Use an empty string if you plan on setting ui to true.
@ui : OPTIONAL: Boolean to let the user browse for a file. Default: false
Example uses:
Fla.importToLibrary(doc, '/Users/me/desktop/BG_Intro_Chart.ai');
getScenes(doc)
Returns an array of scene objects with these properties:
_index : The 0 based index of the scene in the document
_name : The name of of the scene
_select() : Opens the scene for editing
Returns the scene's timeline
_layers : Returns an object with the following keys
list : Array of layer objects
names : Array of layer names
first : First layer object
last : Last layer object
count : number of layers in this symbol
_edit() : Alias for _select() above
_rename(name) : Renames the scene to @name
Returns the scene's timeline
getSceneByName(document, name)
Filters the results of the above method getScenes(doc)
Selects for Editing (gives focus)
Returns the first scene whos name matches @name exactly.
@document : The active document
@name : String of the name to search for, must be an exact match.
getLibItems(document)
Returns an array of library item objects with added properties
See Library Items for the complete list of those properties
getLibItemByName(document, name)
Filters the results of the above method,
Selects in library and Returns the first occurence of an item whos name matches @name exactly.
@document : The active document
@name : String of the name to search for, must be an exact match.
Example use:
Fla.getLibItemByName(doc, '_bg');
var libItemPath = Fla.getLibItemByName(doc, '_bg');
Layers
Both getScenes(doc) & getLibItems(doc) modify layer objects with the following keys
.index
0 based index of the layer on the timeline (top-to-bottom)
.keyframes
Returns an array of keyframe [frame objects] in that layer
.show()
Sets the layer's visibilty to true
Returns the Layer
.hide()
Sets the layer's visibility to false
Returns the layer
.lock()
Lockes the layer
Returns the Layer
.unlock()
Unlocks the layer
Returns the layer
.select()
Makes the layer current in the timeline
Returns the layer
.insertKeyframe(index)
inserts a keyframe at @index if there isn't one already
Returns the Frame Object
Library Items
Using getLibItems(document), or getLibItemByName(document, name),
will add the following keys to Library Item Objects with the exception of
fonts
_index
The 0 based index of the item in the library
_name
The name of of the item without any path information
_path
The path to the item without the name
Root items will return an empty string ''
_select()
Selects the item in the library
Returns self
_rename(name)
Renames the item's library name
This cannot be used to move the item
Returns self
_moveToFolder(destination, replace)
Moves the item to the destination in the library.
Use an empty string '' for destination to place items in the root
@destingation : String library path, empty string for root
@replace : Boolean to auto replace items with conflicting names
If Symbol
_edit()
Selects the item for editing
Modifies all layers to have the keys found in Layers above
Returns the object's timeline
_layers()
Selects the item, opens for Editing
Modifies all layers to have the keys found in Layers above
Returns an object with the following keys
list : Array of layer objects
names : Array of layer names
first : First layer object
last : Last layer object
count : Number of layers in this symbol
_addToStage(x, y)
Selects the item in the library and puts an instance of it on the stage
@x: Optional x position to place the instance on the stage, Default: 0
@y: Optional y position to place the instance on the stage, Default: 0
Returns the symbol instance from the stage
_setSymbolType(type)
@type: Enum String: ['MOVIECLIP', 'GRAPHIC', 'BUTTON']
If changing to a MOVIECLIP, the following methods are also added and become available.
Returns self
If Movie Clip
_setClass(name)
Sets the item's .linkageExportForAS to true
Assigns the class name @name
Returns self
_removeClass()
Removes the class name
Sets the item's .linkageExportForAS to false
Returns self
setDocumentSize(document, width, height)
Resizes the @document stage to the floor value of @width & @height
Values are floored because they represent pixels
Returns @document
matchDocumentToInstance(document, instance)
Resizes @document to the width and height of @instance
Returns @document