This is a plugin designed for Unreal Engine, composed of some general-purpose code accumulated by tobenot during development.
- C++ Plugin: Needs to be compiled from C++ source code for use.
- Font Change: Quickly change all fonts (optional Typeface) of the selected UMG widget with one click.
- Log Categorization: Outputs logs by category to the
Saved/CLogs/Category
directory.
- Download the plugin repository.
- Create a new folder named
Plugins
in the root directory of your Unreal project (at the same level as theContent
folder). - Unzip the downloaded repository content and place it into the
Plugins
folder. - Compile using C++ for use.
- Unreal Engine 5.3
简体中文:
这是一个为虚幻引擎设计的插件,由tobenot在开发过程中积累的一些通用代码组成。
- C++插件:需要从C++源码编译使用。
- 字体更改: 快速一键更改选中UMG控件的所有字体(可选Typeface)。
- 日志分类: 将日志按类别输出到
Saved/CLogs/类别
目录下。
- 下载插件仓库。
- 在你的虚幻项目根目录下创建一个名为
Plugins
的新文件夹(与Content
文件夹同级)。 - 将下载的仓库内容解压并放入
Plugins
文件夹中。 - 通过C++进行编译使用。
- 虚幻引擎 5.3