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In A Timely Manor

COMP 376 Team Project

Team

Green Hill Gang (Team 2)

  • Weiliang Xie - 40100745 - Sprite Designer, Quality Management, Scheduler
  • Giuseppe Campanelli - 40043909 - Source Control Expert, Level Programmer
  • Bojan Srbinoski - 40058428 - Level/Puzzle Designer, Technical Writer
  • Jared Cohen - 40092599 - Audio/SFX Engineer
  • Zahra Nikbakht - 40138253 - Cinematic Designer, Writer, Level Programmer
  • Zi Li Wang - 40018308 - Art Designer + Implementation

Game Demo

https://youtu.be/E6y3eRIf1-o

Notes

  • Created using Unity version 2020.1.11f1

Changes since prototype presentation

  • 01-12-2020:

    • First level layout implemented
    • Fix message box closing when spamming the close key
    • Added faces to opening cutscene message boxes
    • Second cutscene implemented
    • Second level layout implemented
    • Item combination system implemented
    • Pause menu inventory implemented
    • Level 1 puzzle implemented
    • Level 2 puzzle implemented
    • Fix white lines on tilemap
    • Fix time travel animation speed
    • Third cutscene implemented
    • Fourth cutscene implemented
    • Inventory item sprites created
    • Fix sprites in inventory moving to wrong place after combination
    • Added level transitions after completing a level
  • 07-12-2020:

    • Basement added
    • Good and bad endings implemented
    • Various custom art implemented
    • Minor bug fixes
    • Item descriptions added in full screen inventory
    • Sound effects and music added
    • Game playable from start to finish
  • 11-12-2020

    • Minor bug fixes
    • Character portraits added for all characters
    • All new character sprites implemented
    • All new environment sprites implemented
    • Added credits scene
    • Added volume slider

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