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Crusher md2 model viewer

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Crusher md2 Model Viewer

The Crusher md2 model viewer displays the 3D model files from Quake 2. It is not hardware accelerated and does not require the installation of an API such as DirectX or OpenGL.

Crusher allows the loading and displaying of md2 model files. The models are displayed in three dimensions and can be rotated and moved in the viewer. The program can also read and display 256 color PCX texture files. In addition to textured mode, the viewer features wireframe and flat shading modes.

Screenshots

screenshot screenshot screenshot

Instructions

Use the left and right arrows to step and back through the frames.

Press and hold the left mouse to rotate the model.

CTRL+W - toggles wireframe mode

C - recenters the model

Command Line Options

The following options are accepted as command line options:

Argument Description
-model filename loads the model file
-skin filename loads the skin file
-xrot value rotates about x-axis by value amount
-yrot value rotates about y-axis by value amount
-zrot value rotates about z-axis by value amount
-wireframe sets the viewer to wireframe mode
-flatshade set the viewer to flatshading mode
-h, -help, -? displays this screen
-v, -V, -version displays the program version number

Exporting to Unreal I Format

  1. Make a new folder below the Unreal directory, for example Unreal\Hazard
Unreal\
 +- Hazard
 +- Cache
 +- System
 +- ...
  1. In this folder, create two news folder Classes and Models
Unreal\Hazard
 +- Classes
 +- Models
  1. Use Crusher to export the model to Unreal format. This creates the needed *.3d and *.pcx files to the Models folder. Also, a *.uc script is created in the Classes folder.

  2. Change to the Unreal\System directory. The next three steps will take place there.

  3. Locate the Unreal.ini file. In the [Editor.EditorEngine] section add Hazard to the [EditPackages] list. e.g. EditPackages[8]=Hazard

  4. In the Unreal\System directory delete the Hazard.u file if it exists

  5. Type Unreal -make to build the Hazard.u file.

  6. If Unreal completes the build without error, the model is in the game. Otherwise, check the Unreal.log file to investigate problems.

Notes

  • To change the Unreal Project folder, modify line 113 in file defs.h
  • Unreal has problems importing skins that are not powers of two