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Update anim8-gdx dep, remake animations.
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Former-commit-id: ffb689a
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tommyettinger committed Jun 3, 2021
1 parent a1b47c4 commit ce98705
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Showing 24 changed files with 9 additions and 8 deletions.
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Expand Up @@ -190,8 +190,8 @@ public static ShaderProgram makeGammaRGBAShader()
* in the vertex shader so it may be a little faster than this approach, and it seems to have less severe effects on
* the overall brightness of an image that has adjusted contrast.
* <br>
* You can generate RGB colors using any of various methods in the {@code rgb} package, such as
* {@link com.github.tommyettinger.colorful.rgb.ColorTools#rgb(float, float, float, float)}.
* You can generate YCwCm colors using any of various methods in the {@code ycwcm} package, such as
* {@link com.github.tommyettinger.colorful.ycwcm.ColorTools#ycwcm(float, float, float, float)}.
* <br>
* Meant for use with {@link #vertexShader}.
*/
Expand Down Expand Up @@ -221,8 +221,8 @@ public static ShaderProgram makeGammaRGBAShader()
* some work in the vertex shader so it may be a little faster than this approach, and it seems to have less severe
* effects on the overall brightness of an image that has adjusted contrast.
* <br>
* You can generate RGB colors using any of various methods in the {@code rgb} package, such as
* {@link com.github.tommyettinger.colorful.rgb.ColorTools#rgb(float, float, float, float)}.
* You can generate YCwCm colors using any of various methods in the {@code ycwcm} package, such as
* {@link com.github.tommyettinger.colorful.ycwcm.ColorTools#ycwcm(float, float, float, float)}.
* <br>
* Meant for use with {@link #vertexShader}.
*/
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Expand Up @@ -113,11 +113,11 @@ public void create() {
gif.palette = new PaletteReducer();
// gif.palette.analyze(pixmaps, 500); // this can be used to attempt to analyze the image to get a palette...
//// // 24 is how many frames per second the animated GIF should play back at.
gif.write(Gdx.files.local("HSIVersusHSV.gif"), pixmaps, 24);
gif.write(Gdx.files.local("HSIVersusHSL.gif"), pixmaps, 24);
//// AnimatedPNG uses full-color, so it doesn't involve dithering or color reduction at all.
AnimatedPNG png = new AnimatedPNG();
//// 24 is how many frames per second the animated PNG should play back at.
png.write(Gdx.files.local("HSIVersusHSV.png"), pixmaps, 24);
png.write(Gdx.files.local("HSIVersusHSL.png"), pixmaps, 24);
}


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2 changes: 1 addition & 1 deletion gradle.properties
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Expand Up @@ -3,7 +3,7 @@ org.gradle.jvmargs=-Xms128m -Xmx512m -Dfile.encoding=UTF-8 -Dconsole.encoding=UT
org.gradle.configureondemand=false
gdxVersion=1.9.13
jdkgdxdsVersion=0.1.2
anim8Version=633d5e0bdc
anim8Version=0.2.10


GROUP=com.github.tommyettinger
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f8beb0069684b1102bf597a1a7050eb7f7e4f677
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1 change: 0 additions & 1 deletion images/HSIVersusHSV.gif.REMOVED.git-id

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