a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
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Updated
Jul 14, 2024 - C++
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
🔬 🔈 graph-based audio engine
🎤 Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
My accurate Yamaha DX-7 clone. Programmed in Supercollider.
Community plugins for SuperCollider
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
Browser based music making application driving synthesizers, samplers and effects using both a tracker and piano roll/loop based interface. Supports MIDI controllers and provides both local and cloud based project storage.
A realtime scripted modular audio engine for video games and musical applications.
An audio engine for HTML5 based games and interactive websites
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
A powerful cross-platform audio engine, optimized for games.
Advanced 3D audio features for libGDX desktop users.
a wrapper for LabSound(graph-based audio engine)
A C++ game engine powered by Vulkan
Audio engine for CUDA processing (Windows/Linux)
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