A system for buoyancy and boat physics in Unreal Engine 4.
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Updated
Nov 14, 2019 - C++
A system for buoyancy and boat physics in Unreal Engine 4.
Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.
Library for Buoyancy in unreal 4, includes simple and advanced buoyancy for moving an actor in a fluid. Includes networking. Currently a work in progress. Developed for Sails of War.
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