Realistic simulation of flocking birds for Second Life in Linden Scripting Language
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Updated
Aug 3, 2020 - LSL
Realistic simulation of flocking birds for Second Life in Linden Scripting Language
This project is meant to illustrate and animate the Boids behaviour in OpenGL.
🎆 A visualization of Craig Reynold's Boids
Reynolds’s flock of birds (or boids) using Python (numpy, matplot, scipy.spatial), based on the three rules proposed by Craig Reynolds.
(Superseded). This project implements Reynolds Rules of Flocking for tactical escort.
Online Demo of 2D Flocking Simulation
Master Dissertation at Lille University about Flocking Boids
A flocking algorithm with weighted behaviours.
🐠 Simulation of the flock behavior, a mathematical model of the coordinated and aligned movement of the crowd
3D Boid Simulation with Moving/Rotating Camera and Perspective Projection
Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
This project implements various multi-agent coordination techniques.
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