The Ludii general game system, developed as part of the ERC-funded Digital Ludeme Project.
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Updated
Oct 26, 2024 - Java
The Ludii general game system, developed as part of the ERC-funded Digital Ludeme Project.
Learning from zero (mostly based off of AlphaZero) in General Game Playing.
Repository for the Ludii AI Competition
Project with examples for the implementation of third-party AI algorithms / agents for the Ludii general game system.
A general purpose game playing A.I. framework based on the Monte Carlo tree search algorithm.
Repo with code for Ludii's built-in AIs.
This repository contains various tutorials for game design and programming with the Ludii general game system.
General Game Playing library for c++ and python
Implementing deep reinforcement learning algorithms for the ICGA competition. Research internship @ LIP6 (Sorbonne University/CNRS).
Compiling rbg games to python libraries.
Game manager for Regular Boardgames
Repo with description for my profile page
#include-only, single header, custom written ai that can play ANY turn based game, including Boardgames, Card-games, hidden-info games, multiplayer games, and games with randomness.
A general game playing research project using Tangled Program Graphs (TPG), a genetic programming algorithm.
Repo hosting the README.md file for the Ludeme profile page.
MCTS for general game playing
The framework for designing games with perfect information
Framework for playing turn-based games against AI opponents.
Goal Expression Language, a functional relational language backed by typed feature structures.
Website source in VitePress for General Game Playing development, training, and deployment.
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