gml
GameMaker Studio is a cross-platform game engine developed by YoYo Games. It is primarily used to make 2D games via a drag-and-drop visual programming language or a scripting language known as Game Maker Language.
Here are 267 public repositories matching this topic...
The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
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Nov 12, 2024 - C#
(Spatial) data harmonisation with hale»studio (formerly HUMBOLDT Alignment Editor)
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Nov 12, 2024 - Java
Stetl, Streaming ETL, is a lightweight geospatial processing and ETL framework written in Python.
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Jul 6, 2024 - Python
XML schema and Schematron for aviation weather data exchange
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Aug 5, 2024 - HTML
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
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Dec 8, 2022 - C#
Source Code for a Sonic Fan Game Made in Game Maker Studio
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Jan 5, 2024 - Game Maker Language
A dictionary for people moving from GM:S to Godot
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Oct 31, 2021 - HTML
A Java-based software for visualizing and translating the KEGG PATHWAY database. Conversion of KGML files into BioPAX, SBML, GraphML, GML, and various other formats.
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Jun 26, 2023 - Java
Django speaking WFS 2.0 to expose geo data
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Nov 5, 2024 - Python
A functional utility library for GML/GameMaker: Studio - partials, map/reduce and more
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Oct 9, 2021 - Game Maker Language
Created by Mark Overmars
Released November 5, 1999
- Followers
- 1.2k followers
- Website
- www.yoyogames.com/gamemaker
- Wikipedia
- Wikipedia