WIP decompilation of Sonic Advance 2 - a GameBoy Advance game written in C
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Updated
Nov 8, 2024 - C
WIP decompilation of Sonic Advance 2 - a GameBoy Advance game written in C
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
A C++ library and collection of tools that aims to make modding games in the Sonic the Hedgehog franchise easier.
DashEngine is a Sonic Engine/Framework for Unreal Engine 4
A port of the Sonic CD 2011 decompilation to the 3DS.
Source Code for a Sonic Fan Game Made in Game Maker Studio
Simulator engine for 2000's LCD games featuring a certain blue hedgehog.
Mod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.
A toolkit and library for SONIC THE HEDGEHOG file formats
The definitive version of Sonic Adventure.
Cleaned up the Sonic 3 & Knuckles Disassembly (S.C.E.)
Attempt at reinforcement learning with curiosity for Sonic the Hedgehog games. Number 149 on OpenAI retro contest leaderboard, but more work needed
Import and export RenderWare animations (.anm) into Blender 3D
A mod manager for SONIC THE HEDGEHOG
Proximal Policy Optimization (PPO) algorithm for Sonic the Hedgehog
Sonic game made using Object Pascal programming language
Dimension Dash was an 8-bit runner Android game based off sonic (active 2016-2018). It uses the Unity game engine, and was a successful release with over half a million downloads and thousands of active users.
Another Nintendo 3DS port of the Sonic CD (2011) Decompilation
Open source recreation of original Sonic The Hedgehog 1991 game on C++ programming language.
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