2D video game guided missile algorithm
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Updated
Jun 14, 2023 - Cython
2D video game guided missile algorithm
Matlab Files for Master Thesis of Jonaylton at IME (Controle Preditivo Não-Linear Aplicado ao Sistema de Piloto Automático de Mísseis)
A 3-DOF point mass kinematic model of an ideal proportional navigation guidance missile written entirely in Python 3. Capable of creating trajectory files compatible with the pyThreeD program provided herein and the threeD program available at https://www.github.com/gedeschaines/threeD
Unfinished project
This repository includes the PlaneInTheSky game, which is a 2D plane crash game.
Advanced Lead-Collision Missile Guidance Expression
An attempt to a comprehensive Intercontinental ballistic missile simulator
A collection of LUA Scripts for use in 'From the Depths'.
Basic Implementation of the game Space Invaders using pygame library in python3
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands.
Avoid-it is a 2d game made using python with pygame
An antiquated X11 C program which displays animated 3D faceted solid shape rendering of missile/target engagements recorded in trajectory files output from 3-DOF ( such as propNav available at https://www.github.com/gedeschaines/propNav ) and 6-DOF surface-to-air missile (SAM) flyout simulations.
Contrôleur de lance-missile
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