A simple class that wraps your renderer and provide basic oit rendering for your opaque and transparent objects.
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Updated
Mar 29, 2021 - JavaScript
A simple class that wraps your renderer and provide basic oit rendering for your opaque and transparent objects.
Engine optmimisations - Tile Deferred & Order Independant Transparency with linked list
Implement Order Independent Transparency (OIT) using wgpu in Rust language.
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