Industry-standard navigation-mesh toolset for games
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Updated
Aug 11, 2024 - C++
Industry-standard navigation-mesh toolset for games
Fast, lightweight and easy-to-use pathfinding library for grid-based games
Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)
Gridpath is a MIT licensed multithreaded 2D implementation of A*
🗺️ A JavaScript implementation of A* algorithm.
Edge N-Level Sparse Visibility Graphs for fast optimal Any-Angle Pathfinding
Roguelike Library For Java (Alternative version)
A tentacle-based pathfinding library for nonholonomic robotic vehicles
Pathfinding 2D AI example. Based on A* (BFS, Wave, Width) algorithm.
A utility to programmatically create pathfinding maps
Cloud-Based pathfinding engine for very large grid
A simple pathfinding system that utilizes polygons, nodes, and the A* algorithm.
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