用于学习实验SRP特性和测试用管线。
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Updated
Dec 18, 2024 - C#
用于学习实验SRP特性和测试用管线。
Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.
Add a description, image, and links to the renderpipeline topic page so that developers can more easily learn about it.
To associate your repository with the renderpipeline topic, visit your repo's landing page and select "manage topics."