Rendergraph-based DirectX 12 graphics engine
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Updated
Dec 2, 2024 - C++
Rendergraph-based DirectX 12 graphics engine
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Unity Simple SSR - Screen Space Reflections post processing effect
An experimental real-time render engine
[Finished] Submission to XOR's Fluid rendering contest: An ocean surface renderer incl. wave spectra, Gerstner waves and screen-space reflections
Unity URP learning example
Minecraft Water Shader SSR with Optifine and Iris
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
Screen Space Reflection Renderer coded from scratch in C++
2022 Spring Semester. Assignments and Project in the course.
Screen-Space Reflections in Vulkan
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