A Physically Based Vulkan Renderer.
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Updated
Nov 11, 2024 - C++
A Physically Based Vulkan Renderer.
A toy renderer built with directx12 and c++.
ReShade motion TAA solution, far cheaper than the others.
Generates images for the 3D antialiasing Godot 4 documentation
My OpenGL Coding Playground (Rendering and Physics examples)
Optimization tools used for finding k-DOP axes in "k-DOP Clipping: Robust Ghosting Mitigation in Temporal Antialiasing"
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