zbuffer
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This project is a simplified 3D renderer implementation using Sweep and Z-Buffer algorithms for processing and visualizing 3D models. The system efficiently handles 3D object rendering, polygon rasterization, and visualization within a graphical interface developed in C++.
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Nov 29, 2024 - CMake
Interactive 3D visualization system using Qt and C++ with ambient, diffuse, and specular lighting. Implements a Z-Buffer algorithm for depth control to render a sphere and plane. Users can adjust lighting parameters via the GUI to observe real-time effects
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Nov 28, 2024 - CMake
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