I'm a C++ developer with a passion for Unreal Engine, Godot and backend development using Golang and Python. I'm currently exploring the exciting world of drones and studying Vulkan and computer graphics.
- Modern C++
- GIS (Cesium and a little bit of World Wind)
- Unreal Engine
- Virtual Reality
- Lidar point cloud processing
- Multiplayer synchronization and event broadcasting
- Backend Development using Golang and Rust
- Drones (UAVs)
- Vulkan andComputer Graphics
Here are some of the projects I've been working on recently:
I've been developing a huge lidar point cloud processing tools with Unreal Engine 5, which is one of my favorite game engines.
I also have been working on VR game with multiplayer using Unreal Engine 5. Now I'm going to develop an interactive drone's camera simulator using Unreal Engine and Cesium.
I've been working on a backend system using Golang that handles video and telemetry data stream from UAV.
I'm currently exploring the world of drones and working on a project that involves developing a drone that can capture high-resolution images. Here's a glimpse of the drone in action:
I'm also currently studying Vulkan and computer graphics, and I've been working on a project that involves creating a real-time 3D rendering engine. Recently, I created my own path-tracing renderer :)
If you'd like to get in touch, feel free to contact me via LinkedIn or Telegram Let's connect and build amazing things together!
Thank you for checking out my profile!