Skip to content
View trofkm's full-sized avatar
👻
👻

Block or report trofkm

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
trofkm/README.md

Hi there! 👋

I'm a C++ developer with a passion for Unreal Engine, Godot and backend development using Golang and Python. I'm currently exploring the exciting world of drones and studying Vulkan and computer graphics. Tech Stack

wakatime

My GitHub Time Stats

trophy

My Skills

  • Modern C++
  • GIS (Cesium and a little bit of World Wind)
  • Unreal Engine
  • Virtual Reality
  • Lidar point cloud processing
  • Multiplayer synchronization and event broadcasting
  • Backend Development using Golang and Rust
  • Drones (UAVs)
  • Vulkan andComputer Graphics

My Projects

Here are some of the projects I've been working on recently:

Unreal Engine, VR and Lidar Point Cloud Processing

I've been developing a huge lidar point cloud processing tools with Unreal Engine 5, which is one of my favorite game engines.

Unreal Engine Game Development

I also have been working on VR game with multiplayer using Unreal Engine 5. Now I'm going to develop an interactive drone's camera simulator using Unreal Engine and Cesium.

Backend Development

I've been working on a backend system using Golang that handles video and telemetry data stream from UAV.

Drone Development

I'm currently exploring the world of drones and working on a project that involves developing a drone that can capture high-resolution images. Here's a glimpse of the drone in action:

Drone Development

Vulkan and Computer Graphics

I'm also currently studying Vulkan and computer graphics, and I've been working on a project that involves creating a real-time 3D rendering engine. Recently, I created my own path-tracing renderer :)

Contact Me

If you'd like to get in touch, feel free to contact me via LinkedIn or Telegram Let's connect and build amazing things together!

Thank you for checking out my profile!

Pinned Loading

  1. NixOS/nix NixOS/nix Public

    Nix, the purely functional package manager

    C++ 12.8k 1.5k