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Change a key behavior if it has been pressed a certain amount of times in a given period.

Motivation

Although counts allow one to move quickly, one needs to know more or less how many times a motion should be inputted, and so counting them becomes the bottleneck. Instead, one may prefer to press the same key repeatedly.

tap-dance makes it possible to do something more useful in such cases, e.g., start a motion plug-in. Think of it as an alternative to Hardtime and the like.

Set up

Require tap-dance and call the returned function with all the following arguments:

  • maps: a table whose indices (strings) are the keys to be changed, and their corresponding values (string or Lua function) the commands to be executed when repeated enough times.
  • modes: an array-like table of mode's short-name where the changes should apply (see shortcomings below).
  • max-presses: number of times a key can be pressed before its behaviour is changed.

E.g.:

require(’tap-dance’)(
  {
    l = "<Plug>(leap-forward-to)",
    h = "<Plug>(leap-backward-to)"
  },
  {"n", "x"},
  2
)

Shortcomings

  • Operator-pending mode is not supported (yet).
  • Modes and repetitions can't be configured per key (yet).

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