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Update Internal Scaler Options
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Supports higher scaling, adds suggested values which have been determined via testing by Vertex and Chris, Removed odd values higher than 1x as suggested by Vertex as they suboptimal can cause artefacts, 1x is preserved for those who want close as possible to original rendering.
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chrcoluk authored and julianxhokaxhiu committed May 23, 2022
1 parent 77db0f9 commit 4ea6af6
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions SeventhHeavenUI/Resources/7H_GameDriver_UI.xml
Original file line number Diff line number Diff line change
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<Setting xsi:type="DropDown">
<Group>Advanced</Group>
<Name>Internal Resolution Scaler</Name>
<Description>Leave this on Auto unless you know what you doing. Multiply 640x480 by following amount. Higher values need more powerful GPU</Description>
<Description>Multiply 640x480 internal resolution by following amount. Higher values need more powerful GPU. Higher values can remove scaling artefacts, * Values are optimal performance quality tradeoff.</Description>
<DefaultValue>internal_resolution_scale = 0</DefaultValue>
<Option>
<Text>Auto (Highly Reccomended)</Text>
<Text>Auto</Text>
<Settings>internal_resolution_scale = 0</Settings>
</Option>
<Option>
<Text>1 (may cause artefacts)</Text>
<Text>1x (May cause artefacts)</Text>
<Settings>internal_resolution_scale = 1</Settings>
</Option>
<Option>
<Text>2</Text>
<Text>2x</Text>
<Settings>internal_resolution_scale = 2</Settings>
</Option>
<Option>
<Text>3</Text>
<Settings>internal_resolution_scale = 3</Settings>
<Text>*4x</Text>
<Settings>internal_resolution_scale = 4</Settings>
</Option>
<Option>
<Text>4</Text>
<Settings>internal_resolution_scale = 4</Settings>
<Text>*6x</Text>
<Settings>internal_resolution_scale = 6</Settings>
</Option>
<Option>
<Text>5</Text>
<Settings>internal_resolution_scale = 5</Settings>
<Text>8x</Text>
<Settings>internal_resolution_scale = 8</Settings>
</Option>
</Setting>

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