W3C Web of Things implementation on NodeJS.
Visit http://www.thingweb.io for a practical node-wot API usage, hands-on tutorials or additional information.
Useful labels: question | good first issue
- License
- Implemented/supported features
- Prerequisites
- How to get the library
- No time for explanations - show me a running example!
- How to use the library
Dual-licensed under both
Pick one of these two licenses that fits your needs. Please also see the additional notices and how to contribute.
- HTTP ✔️
- HTTPS ✔️
- CoAP ✔️
- CoAPS ✔️
- MQTT ✔️
- Firestore ✔️
- Websocket âž• (Server only)
- OPC-UA âž• (Client only)
- NETCONF âž• (Client only)
- Modbus âž• (Client only)
- M-Bus âž• (Client only)
Note: More protocols can be easily added by implementing ProtocolClient
, ProtocolClientFactory
, and ProtocolServer
interface.
- JSON ✔️
- Text (HTML, CSS, XML, SVG) ✔️
- Base64 (PNG, JPEG, GIF) ✔️
- Octet stream ✔️
- CBOR ⏲️
- EXI ⏲️
Note: More mediaTypes can be easily added by implementing ContentCodec
interface.
const ContentSerdes = require('@node-wot/core').ContentSerdes
const JsonCodec = require('@node-wot/core').JsonCodec
// e.g., assign built-in codec for *new* contentType
let cs = ContentSerdes.get();
cs.addCodec(new JsonCodec("application/calendar+json"));
// e.g., assign *own* MyCodec implementation (implementing ContentCodec interface)
cs.addCodec(new MyCodec("application/myType"));
All systems require:
- NodeJS version 10+ (e.g., 10.13.0 LTS)
Meet the node-gyp requirements:
- Python v2.7, v3.5, v3.6, v3.7, or v3.8
- make
- A proper C/C++ compiler toolchain, like GCC
Install the Windows build tools through a CMD shell as administrator:
npm install -g --production windows-build-tools
WSL: Windows Services for Linux should follow Linux instructions.
Meet the node-gyp requirements:
xcode-select --install
To use node-wot as a browser-side JavaScript Library, the browser needs to support ECMAScript 2015. Supported browsers include:
- Microsoft Edge 15 and later
- Firefox 54 and later
- Chrome 58 and later
- Safari 10 and later
Using a browser with only ES5 support (eg. IE 11) might be possible if you add polyfills.
You can install node-wot in the following ways:
- As a normal dependency (i.e., like loadsh). In this case, you are embedding a servient inside your application.
- As a CLI to run scripts. In this case, your application is running inside the default servient.
If you want to use node-wot as a library in your Node.js application, you can use npm to install the node-wot packages that you need. To do so, cd
inside you application folder, and run:
npm i @node-wot/core @node-wot/binding-http --save
Now, you can implement a thing as follows:
// server.js
// Required steps to create a servient for creating a thing
const Servient = require('@node-wot/core').Servient;
const HttpServer = require('@node-wot/binding-http').HttpServer;
const servient = new Servient();
servient.addServer(new HttpServer());
servient.start().then((WoT) => {
// Then from here on you can use the WoT object to produce the thing
// i.e WoT.produce({.....})
});
A client consuming a thing can be implemented like this:
// client.js
// Required steps to create a servient for a client
const { Servient, Helpers } = require("@node-wot/core");
const { HttpClientFactory } = require('@node-wot/binding-http');
const servient = new Servient();
servient.addClientFactory(new HttpClientFactory(null));
const WoTHelpers = new Helpers(servient);
WoTHelpers.fetch("http://localhost:8080/example").then(async (td) => {
try {
servient.start().then(async (WoT) => {
// Then from here on you can consume the thing
// i.e let thing = await WoT.consume(td) ...
});
}
catch (err) {
console.error("Script error:", err);
}
}).catch((err) => { console.error("Fetch error:", err); });
You can then start the applications with node by running node server.js
and node client.js
.
You can alternatively install the node-wot CLI, either globally (npm i @node-wot/cli -g
) or as
a (dev) dependency (npm i @node-wot/cli --save
or npm i @node-wot/cli --save-dev
).
Then, you don't need to specify any further node-wot dependencies and can implement your application
(e.g., main.js
) without explicitly requiring node-wot dependencies:
//No need to require node-wot componets
// WoT runtime is provided as global object
WoT.produce({/*.....*/})
If the CLI is globally installed, you don't need to set up a Node.js project. If you do so, anyway, you can specify the entry point as follows:
"scripts":{
"start": "wot-servient main.js"
}
There are several ways to start the application:
a. Execute npm start
.
b. Execute ./node_modules/.bin/wot-servient main.js
.
c. Execute node ./node_modules/@node-wot/cli/dist/cli.js main.js
.
d. If you have installed @node-wot/cli
globally you can even start the application right
away using this command wot-servient main.js
. However, in the current implementation, the
import of local dependencies is not supported in this case.
wot-servient can execute multiple files at once, for example as follows:
wot-servient script1.js ./src/script2.js
Finally, to debug use the option --inspect
or --inspect-brk
if you want to hang until your debug client is connected. Then start Chrome Dev Tools or vscode debugger or your preferred v8 inspector to debug your code.
For further details check: wot-servient --help
Clone the repository:
git clone https://github.com/eclipse/thingweb.node-wot
Go into the repository:
cd thingweb.node-wot
Install root dependencies (locally installs tools such as typescript and lerna):
npm install
Use tsc
to transcompile TS code to JS in dist directory for each package:
Note: This step automatically calls npm run bootstrap
.
npm run build
Make all packages available on your local machine (as symlinks). You can then use each package in its local version via npm link <module>
instead of npm install <module>
(see also https://docs.npmjs.com/cli/link).
sudo npm run link
(On Windows omit sudo
)
To evolve the Scripting API in development, you need to use a locally changed version of the wot-typescript-definitions. Use npm link for this as well:
git clone https://github.com/w3c/wot-scripting-api/
cd wot-scripting-api/typescript/
sudo npm link
(On Windows omit sudo
)
In each node-wot package, link the local version made available in the previous step:
sudo npm link wot-typescript-definitions
(On Windows omit sudo
)
To reduce the size of the installation from about 800 MByte down to about 200 MByte, you can run the following commands (currently only tested on Linux):
- yarn init
- yarn add [packages]
- npm run build
- lerna init
- lerna exec 'npm prune --production'
- Build error around
node-aead-crypto
- node-gyp has been seen failing on MacOS
- try node 10+, which does not require the crypto polyfill
- Build error about
No matching version found for @node-wot/...
or something aboutmatch
- try
npm run unlock
from project root before building
- try
sudo npm run link
does not work- try
npm run unlock
from project root before calling[sudo] npm run link
- try
npm link
in each package directory in this order: td-tools, core, binding-*, cli, demo-servients
- try
- Error mesage for
npm link @node-wot/<module>
ELOOP: too many symbolic links encountered, stat '/usr/lib/node_modules/@node-wot/<module>
- Run
npm run link
inthingweb.node-wot
again - Remove
node_modules
in the targeted project - Remove all
@node-wot/<module>
dependencies in yourpackage.json
- Run
npm i
again - Install the packages with
npm link @node-wot/<module>
- Run
- Build error around
prebuild: npm run bootstrap
- This has been seen failing on WSL. Try using Node 12.13.0
Alternatively, node-wot can be built as a Docker image with the Dockerfile
.
Clone the repository:
git clone https://github.com/eclipse/thingweb.node-wot
Go into the repository:
cd thingweb.node-wot
Build the Docker image named wot-servient
from the Dockerfile
:
docker build --rm -t wot-servient .
Run the wot-servient as a container:
docker run --rm wot-servient -h
node-wot can also be imported as browser-side library. To do so, include the following script
tag in your html:
<script src="https://cdn.jsdelivr.net/npm/@node-wot/browser-bundle@latest/dist/wot-bundle.min.js"></script>
In the browser, node wot only works in client mode with limited binding support. Supported bindings: HTTP / HTTPS / WebSockets You can access all node-wot functionality through the "Wot" global object:
var servient = new Wot.Core.Servient();
var client = new Wot.Http.HttpClient();
Run all the steps above including "Link Packages" and then run this:
wot-servient -h
cd examples/scripts
wot-servient
Without the "Link Packages" step, the wot-servient
command is not available and node
needs to be used (e.g., Windows CMD shell):
# expose
node packages\cli\dist\cli.js examples\scripts\counter.js
# consume
node packages\cli\dist\cli.js --clientonly examples\scripts\counter-client.js
- Go to http://localhost:8080/counter and you'll find a thing description
- Query the count by http://localhost:8080/counter/properties/count
- Modify the count via POST on http://localhost:8080/counter/actions/increment and http://localhost:8080/counter/actions/decrement
- Application logic is in
examples/scripts/counter.js
First build the docker image and then run the counter example:
# expose
docker run -it --init -p 8080:8080/tcp -p 5683:5683/udp -v "$(pwd)"/examples:/srv/examples --rm wot-servient /srv/examples/scripts/counter.js
# consume
docker run -it --init -v "$(pwd)"/examples:/srv/examples --rm --net=host wot-servient /srv/examples/scripts/counter-client.js --clientonly
- The counter exposes the HTTP endpoint at 8080/tcp and the CoAP endpoint at 5683/udp and they are bound to the host machine (with
-p 8080:8080/tcp -p 5683:5683/udp
). - The counter-client binds the network of the host machine (
--net=host
) so that it can access the counter thing's endpoints. --init
allows the containers to be killed with SIGINT (e.g., Ctrl+c)-v "$(pwd)"/examples:/srv/examples
mounts theexamples
directory to/srv/examples
on the container so that the node inside the container can read the example scripts.
An example of how to use node-wot as a browser-side library can be found under examples/browser/index.html
.
To run it, open examples/browser/index.html
in a modern browser, and consume the test Thing available under http://plugfest.thingweb.io:8083/testthing
to interact with it.
The JavaScript code that uses node-wot as a library to power this application can be found under: examples/browser/index.js
This library implements the WoT Scripting API:
- Editors Draft in master
- Working Draft corresponding to node-wot release versions
You can also see examples/scripts
to have a feeling of how to script a Thing.
We used to have a node-wot-logger package to allow fine-grained logging (by means of Winston). It turned out though that depending on the actual use-case other logging libraries might be better suited. Hence we do not want to prescribe which logging library to use. Having said that, we use console statements which can be easily overriden to use the prefered logging library if needed (see here).
The logs in the library follows those best practice rules (see here):
- Tag log messages with the package as following:
console.debug("[package-name]", "log message)
. This is useful to identify which package generated the log. - Avoid to use
info
andlog
in packages other than the cli package.
Please follows these rules if you are going to contribute to node-wot library.
Using NPM, you can install NodeJS independent from the usually outdated package managers such as apt. This is nicely done by n:
sudo npm cache clean -f
sudo npm install -g n
To get the "stable" version:
sudo n stable
To get the "latest" version:
sudo n latest
Finally, make the node command available through:
sudo ln -sf /usr/local/n/versions/node/<VERSION>/bin/node /usr/bin/node