Skip to content

refactor: move physics to pixel-game-lib #252

refactor: move physics to pixel-game-lib

refactor: move physics to pixel-game-lib #252

Workflow file for this run

name: CI
on:
push:
paths-ignore:
- "docs/**"
- "**.md"
pull_request:
paths-ignore:
- "docs/**"
- "**.md"
jobs:
# Check for formatting
rustfmt:
name: Formatter check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions-rs/toolchain@v1
with:
profile: minimal
toolchain: stable
components: rustfmt
override: true
- run: rustup component add rustfmt
- uses: actions-rs/cargo@v1
with:
command: fmt
args: --all -- --check
# Run compile check on Linux, macOS, and Windows
compile:
name: Compile
runs-on: ${{ matrix.os }}
strategy:
fail-fast: true
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
steps:
# Checkout the branch being tested
- uses: actions/checkout@v3
# Install rust stable
- uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
# Cache the built dependencies
- uses: Swatinem/rust-cache@v2.4.0
with:
save-if: ${{ github.event_name == 'push' }}
# Install cargo-hack
- uses: taiki-e/install-action@cargo-hack
# Compile all feature combinations on the target platform
- name: Compile
run: cargo hack --feature-powerset check
# Build the WASM target & push it to GitHub pages
wasm:
name: WASM build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
# Install rust stable
- uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
targets: wasm32-unknown-unknown
# Cache the built dependencies
- uses: Swatinem/rust-cache@v2.4.0
with:
save-if: ${{ github.event_name == 'push' }}
# Build the WASM
- name: Build
run: cargo run --package run-wasm -- --bin castle-game --no-default-features --release --build-only
# Deploy to GitHub pages
- name: Deploy to GitHub Pages
uses: s0/git-publish-subdir-action@master
env:
REPO: self
BRANCH: gh-pages
FOLDER: target/wasm-examples/castle-game
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}