Fix invalidated linked entities in node graph #106
Merged
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Originally, Precache() would attempt to renew all linked entity pointers based on their stored model name, however since not all entities are initialized from a saved game during this stage yet, occasionally, the game would fail to renew linked ent pointers and therefore lose reference to doors (etc) that block a traversal path between nodes.
The change should ensure we relink referenced entity pointers at a time when all entities are already present, therefore we ensure references are still resolved correctly and the pathfinding continues to work correctly even after we load a saved game.
Previous behavior:
NPC would fail to navigate through doors on a loaded save.
Current behavior:
NPC has no issue navigating through doors on a loaded save.