DartJS is a Discord.js voice framework that aims to provide similar voice interface of Discord.js v12.
$ npm i --save dartjs
You may need to install encryption library and opus engine as well.
- supports voice receiving
- supports voice sending
- close to discord.js v12 voice api
- injects nothing to your client or discord.js
Use <Dispatcher>.once
instead of <Dispatcher>.on
. Since the concept of StreamDispatcher
is gone with the voice rewrite, the StreamDispatcher polyfill does not work exactly like discord.js v12 voice. Using .on
to handle events may cause the dispatcher to trigger the event multiple times since same dispatcher instance is used throughout the session. Using .once
to handle events will only trigger the event once per your music bot session and wont break your code since .once
removes the listener immediately after the event is emitted.
const Discord = require("discord.js");
const client = new Discord.Client({
intents: [
Discord.Intents.GUILDS,
Discord.Intents.GUILD_VOICE_STATES,
Discord.Intents.GUILD_MESSAGES
]
});
const { DartVoiceManager } = require("dartjs");
const voiceManager = new DartVoiceManager(client);
const ytdl = require("ytdl-core");
client.on("ready", () => console.log("Bot is online!"));
client.on("messageCreate", message => {
if (message.author.bot) return;
if (message.content === "!play") {
voiceManager.join(message.member.voice.channel)
.then(connection => {
const dispatcher = connection.play(ytdl("https://www.youtube.com/watch?v=dQw4w9WgXcQ"));
dispatcher.once("start", () => message.channel.send("Music started!"));
dispatcher.once("finish", () => {
message.channel.send("Music finished!");
});
});
}
});
client.login("XXX");
const Discord = require("discord.js");
const client = new Discord.Client({
intents: [
Discord.Intents.GUILDS,
Discord.Intents.GUILD_VOICE_STATES,
Discord.Intents.GUILD_MESSAGES,
Discord.Intents.GUILD_MEMBERS
]
});
const { DartVoiceManager } = require("dartjs");
const voiceManager = new DartVoiceManager(client);
const fs = require("fs");
client.on("ready", () => console.log("Bot is online!"));
client.on("messageCreate", message => {
if (message.author.bot) return;
if (message.content === "!record") {
voiceManager.join(message.member.voice.channel)
.then(connection => {
const receiver = connection.receiver.createStream(message.member, {
mode: "pcm",
end: "silence"
});
const writer = receiver.pipe(fs.createWriteStream("./recorded.pcm"));
writer.on("finish", () => {
message.channel.send("Finished recording!");
});
});
}
});
client.login("XXX");
See https://github.com/discord-player/voice-recorder-example for a complete voice recorder example.
This feature enables smooth volume transition.
This library will attempt to polyfill smooth volume api by default. This can be disabled by setting
DARTJS_DISABLE_INJECTION
in env.
Example:
// injecting manually
require("dartjs").injectSmoothVolume();
// Set smoothness before playing
dispatcher.play(stream, {
// use whatever value feels better
volumeSmoothness: 0.08
});
// setting smoothness on-the-fly
dispatcher.setVolumeSmoothness(0.08)