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shaders-terrain

testin' shader features here

web demo

build

  • Raylib has to be compiled with cmake -DGRAPHICS=GRAPHICS_API_OPENGL_ES2 .. option to work properly with glsl 100 version
  • To build release version run cmake -DCMAKE_BUILD_TYPE=Release ..
  • By default, debug version 'res' folder used directly. In release version 'build/res' directory used.

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