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Generate Rocket Chip based artefacts in FireSim #534

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merged 1 commit into from
Apr 28, 2020
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abejgonzalez
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@abejgonzalez abejgonzalez commented Apr 27, 2020

Related issue: firesim/firesim#537

Type of change: bug fix

Impact: other

Release Notes
Artefacts are being dropped when running the FireSim generator since the generateArtefacts function is using midas.rocketchip.util.ElaborationArtefacts instead of freechips.rocketchip.util.* (the MIDAS ElaborationArtefacts is never appended to while the RC ElaborationArtefacts is used everywhere else). This fixes this issue.

@abejgonzalez abejgonzalez self-assigned this Apr 27, 2020
@abejgonzalez abejgonzalez changed the title [firesim] generate rocket-chip based artefacts Generate Rocket Chip based artefacts in FireSim Apr 27, 2020
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@davidbiancolin davidbiancolin left a comment

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Derp. That'll do it. Thanks. :)

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On bump will resolve firesim/firesim#537. @timsnyder-siv

@abejgonzalez abejgonzalez merged commit e22ff88 into dev Apr 28, 2020
@abejgonzalez abejgonzalez deleted the firesim-artefacts branch April 28, 2020 03:27
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Thanks guys! I even understand the change.

@alonamid alonamid mentioned this pull request May 30, 2020
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3 participants