Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

build(deps): bump phaser from 3.85.2 to 3.86.0 in /csfieldguide/static/interactives/packet-attack #2824

Conversation

dependabot[bot]
Copy link
Contributor

@dependabot dependabot bot commented on behalf of github Oct 14, 2024

Bumps phaser from 3.85.2 to 3.86.0.

Release notes

Sourced from phaser's releases.

Phaser v3.86.0

Updates

  • RenderTarget.init is a new method that will create the underlying framebuffer and texture for a Render Target. This is called in the constructor only, avoiding the need to call the resize method.
  • Phaser.GameObjects.Container#tempTransformMatrix has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
  • BaseCamera.renderRoundPixels is a new read-only property that is set during the Camera preRender method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures.

Bug Fixes

  • The Canvas Renderer and WebGL Multi Pipeline now uses the new renderRoundPixels boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907 (thanks @​MarcJamesIO)
  • RenderTarget.resize will now check the autoResize property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914 (thanks @​mikaleerhart @​DavidTalevski)
  • The Array.MoveAbove function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location.
  • The HexagonalTileToWorldXY function incorrectly used this instead of layer causing it to error in hex tilemaps with x axis staggering. Fix #6913 (thanks @​jummy123)
  • The Text Game Object could truncate the length of the Text when setLetterSpacing was used. Fix #6915 (thanks @​monteiz @​rexrainbow)
  • The EXPAND Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
  • The RenderTarget.willResize method will now check if the values given to it are actually numbers. If not it will return false.

Examples, Documentation, Beta Testing and TypeScript

Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:

@​thompson318

Commits
  • 773dc8a Update CHANGELOG-v3.86.md
  • f1c4b0f v3.86.0 release
  • c358159 Update CHANGELOG-v3.86.md
  • 79de922 The Canvas Renderer and WebGL Multi Pipeline now uses the new `renderRoundPix...
  • 8e432ae BaseCamera.renderRoundPixels is a new read-only property that is set during...
  • 13177a4 Update CITATION.cff
  • a557482 Update CHANGELOG-v3.86.md
  • 32c82ef Merge pull request #6912 from thompson318/master
  • ede4a7a Update CHANGELOG-v3.86.md
  • 10c342c Phaser.GameObjects.Container#tempTransformMatrix has been removed. This was...
  • Additional commits viewable in compare view

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [phaser](https://github.com/phaserjs/phaser) from 3.85.2 to 3.86.0.
- [Release notes](https://github.com/phaserjs/phaser/releases)
- [Changelog](https://github.com/phaserjs/phaser/blob/master/CHANGELOG.md)
- [Commits](phaserjs/phaser@v3.85.2...v3.86.0)

---
updated-dependencies:
- dependency-name: phaser
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code labels Oct 14, 2024
Copy link
Contributor

@github-actions github-actions bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Automatic approval for minor dependency update.

@github-actions github-actions bot added this pull request to the merge queue Oct 14, 2024
Merged via the queue into develop with commit 17ce11f Oct 14, 2024
7 checks passed
@github-actions github-actions bot deleted the dependabot/npm_and_yarn/csfieldguide/static/interactives/packet-attack/phaser-3.86.0 branch October 14, 2024 08:51
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code
Development

Successfully merging this pull request may close these issues.

0 participants