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Group is no longer heavy to use when you only use it for some channels.
Ucupaint is now making sure to only use necessary nodes. For example, disabling layer/mask will also delete most of the related nodes, since it won’t affect the final texture.
Multiple objects with the same material now can merge layers/masks a whole lot faster.
Notable bugfixes
Fix: Cannot bake object with geometry nodes on Blender 4.0+
Fix: Merging layers inside a group is causing weird layer orders
Normal map now can use any UVMaps
Remove unnecessary ‘Misc’ tab
Normal channel is no longer creating weird artifacts if you haven’t used it in layers yet.
Toggle eraser will still work even if you’re using custom brushes