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Occupancy grid #36
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This is not something currently implemented but I could give it some thought, can you give me a small example of the scenario/output you would like to see? Should the occupancy grid be part of the |
Gotcha, I was looking more for something like: Airsim's Voxel grid construction (microsoft/AirSim#3209) to get the 'ground truth' 3D state of the world. I'd use it as an additional entry in I think we could use something like this voxelization tool for the .obj files for the sphere, samurai, etc URDFs (http://www.open3d.org/docs/latest/tutorial/Advanced/voxelization.html). That said, I think I'm good without an occupancy grid at this stage, but thank you for helping! |
I should give it some thought. Note that collisions are managed by PyBullet (see the collision queries api) using the collision shapes specified in the .urdf file of each drone/object (these could be simple geometries or .dae/.obj meshes). The ground truth position/orientation of any object in the sim can be retrieved with a call to |
Sounds good! Yeah, it'd probably result in significant computational overhead. |
Thanks for the great project and codebase! Is there a way to get a 3D occupancy grid with which I can do obstacle avoidance trajectory generation?
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