Salty Chat is a TeamSpeak voice plugin which adds more realism to your gamemode (like GTA 5 FiveM/RAGEMP). In order to serve a wide range of mods, the plugin provides a WebSocket server, which allows bidirectional communication. Due to the possibility of communication in both directions, the plugin can also send "State Trigger" (player speaks, microphone muted/unmuted, sound muted/unmuted and more).
We provide resources for some mods and also maintain them. Since it is impossible for us to provide a resource for every mod and every framework, we need your help. If you write resources for certain mods or frameworks that we haven't covered, you are welcome to add them to our resources list through a pull request.
You can help us to improve our docs by contributing via pull requests - we appreciate any contribution.
Join our Discord and start with Salty Chat!
- 3D audio
- Adjustable ranges (for e.g. whispering and screaming)
- Distance-based flattening of the volume
- Multiple audio streams for one player (in combination with phone and radio)
- Voice effects
- Muffling - Are you behind a wall?
- Echo - Tunnel? HELLO...hello...hello
- Megaphone - Police, stop right there!
- Realistic voice distortion
- Distortion based on distance
- Different ranges
- Ultra Short Range (1.8km)
- Short Range (3km)
- Long Range (8km)
- Communication from radio to radio, or distributed via radio towers
- Loudspeaker (players can listen to the radio traffic)
- Customizable audio mode for playback (left, right or stereo)
- Realistic voice distortion
- Distortion based on signal strength
- Loudspeaker (players can hear the conversation partners)
- Customizable audio mode for playback (left, right or stereo)
- Sounds in the respective sound pack (
%appdata%\TS3Client\plugins\SaltyChat
) can be played and stopped - Play multiple sounds at the same time (e.g. a ringtone and vibration)
- Clean looping of sounds
- Global overwriting of sounds (
%appdata%\TS3Client\plugins\SaltyChat\override
) - Fallback if a file is missing (override > specified sound pack > default sound pack)
In the initiate command there is the possibility to declare TeamSpeak channels as swiss channels.
Swiss channels are channels in which the plugin keeps the original name of the client and does not move them into the ingame channel.
For example, support channels can be set as swiss channels, which gives you the ability to move users out of the in-game channel without them having to leave the game first.
After declaring a channel as swiss channel, all it's sub-channels will be a swiss channel as well.
When the plugin is starting, the configuration file under %appdata%\TS3Client\plugins\SaltyChat\settings.json
will be loaded an applied.
Here are various options that can be customized:
Parameter | Description |
---|---|
WebSocketAddress | Address and port on which the WebSocket server binds |
UpdateBranch | Update branch which is queried for a new version through our version API |
OriginExceptions | Exceptions for the source of a WebSocket connection - e.g. you surf on gaming.v10networks.com, locally executed JavaScript can connect to the WebSocket, whereby the source would then be https://gaming.v10networks.com |
InstanceTimeout | Time in seconds after which the instance will reset without a pong |
Is3dEnabled | Enables/disables 3D audio |
ExpertMode | Enables/disables export mode in settings menu |
LogLevel | Defines how extensive the logging will be (Error , Warning , Info , Debug or Extensive ) |
PhoneOffset | Audio mode for phone playback (Stereo , LeftOnly or RightOnly ) |
RadioOffset | Audio mode for radio playback (Stereo , LeftOnly or RightOnly ) |
SecondaryRadioOffset | Audio mode for secondary radio playback (Stereo , LeftOnly or RightOnly ) |
MicClickMode | Overrides PlayMicClick property on radio communications (ScriptDependent , Never or Always ) |
With version 0.4.0 we introduce a new versioning schema for Salty Chat.
Versions within the same major version will be compatible with each other, even if there are changes like new features or fixes.
0.4.0
| | |
| | --- Patch (fixes and changes)
| --- Minor (new features)
--- Major (incompatible changes)
Any update will be tested in our multi-stage release process:
Branch | Description |
---|---|
Stable | Any change is tested in the previous branches and was found to be stable. |
Testing | Public testing branch, where all changes can be tested. We recommend that this branch is only used by developers, who are familiar with the plugin and can debug any issues. |
Preview | Private testing branch, where untested changes are made. Versions using this branch are distributed by Salty Chat developers and are meant to test specific changes, before releasing them to the testing branch. |
To avoid issues with your TeamSpeak server, we recommend the following settings:
- Manage Virtual Server -->
Misc
tab -->Min clients in channel before silence
: More then your server slots - Adjust anti-flood (only if needed)
- Method 1: Manage Virtual Server -->
Anti-Flood
tab --> adjust values as needed - Method 2: Set
b_client_ignore_antiflood
permission flag to the group your users are in
- Method 1: Manage Virtual Server -->
Ensure that users can whisper among themselves while in the ingame channel. In larger and more restrictive environments, you may not want to give all users permission to whisper. There are ways to solve this with bots, but here are "easy" ones:
- Method 1 (only users in the ingame channel can whisper):
- Remove the
i_client_whisper_power
permission flag in the group to which your users belong and seti_client_needed_whisper_power
to, say, 10 - Edit the permissions for your ingame channel (
Permissions
-->Channel Permissions
and select the channel on the left) and seti_client_whisper_power
to 10 (>= needed power from before)
- Remove the
- Method 2 (everony can whisper):
- Set
i_client_whisper_power
permission flag for your user group >=i_client_needed_whisper_power
of all your groups
- Set
Mod | Language | Maintainer | Link | Comment |
---|---|---|---|---|
FiveM | C# | v10networks | repo | - |
FiveM | Lua | FirstWiseman | repo | - |
RedM | C# | v10networks | repo | - |
RAGEMP | C# | v10networks | repo | - |
alt:V | C#/TS | Salt-V | repo | - |
We are using code from the following open source projects:
Sounds we ship in the default
sound pack are made by BeatbaronTV, except from the radio sounds, these are recorded from two Motorola Talkabout T82 Extreme
we bought for this.