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cmake_minimum_required(VERSION 3.15) | ||
project(glmgr CXX OBJCXX) | ||
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add_library(glmgr | ||
cglmbuffer.cpp | ||
cglmfbo.cpp | ||
cglmprogram.cpp | ||
cglmquery.cpp | ||
cglmtex.cpp | ||
dx9asmtogl2.cpp | ||
dxabstract.cpp | ||
glmgr.cpp | ||
glmgrbasics.cpp | ||
glmgrcocoa.mm | ||
glmgrext.cpp | ||
mathlite.cpp | ||
) | ||
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target_link_libraries(glmgr | ||
-framework Cocoa | ||
-framework IOKit | ||
-framework OpenAL | ||
-framework OpenGL | ||
) | ||
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include(GNUInstallDirs) | ||
file(GLOB HEADERS *.h) | ||
install(FILES ${HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}) | ||
install(TARGETS glmgr | ||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} | ||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} | ||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} | ||
) |
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sources: | ||
"1.60": | ||
url: "https://partner.steamgames.com/downloads/steamworks_sdk_160.zip" |
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import os | ||
import textwrap | ||
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import requests | ||
from conan import ConanFile | ||
from conan.errors import ConanInvalidConfiguration | ||
from conan.tools.apple import is_apple_os | ||
from conan.tools.cmake import CMake, CMakeToolchain, cmake_layout | ||
from conan.tools.files import copy, get, save, unzip | ||
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required_conan_version = ">=1.53.0" | ||
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class SteamworksSdkConan(ConanFile): | ||
name = "steamworks_sdk" | ||
description = ("Steamworks SDK is a set of tools and services that help game developers and publishers" | ||
" build their games and get the most out of distributing on Steam.") | ||
license = "STEAMWORKS SDK license" | ||
_license_url = "https://partner.steamgames.com/documentation/sdk_access_agreement" | ||
url = "https://github.com/conan-io/conan-center-index" | ||
homepage = "https://partner.steamgames.com/doc/sdk" | ||
topics = ("game-dev", "steam", "sdk", "pre-built") | ||
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package_type = "library" | ||
settings = "os", "arch", "compiler", "build_type" | ||
options = { | ||
"shared": [True, False], | ||
"fPIC": [True, False], | ||
"agreed_to_license_terms": [True, False], | ||
"build_glmgr": [True, False], | ||
"tools": [True, False], | ||
} | ||
default_options = { | ||
"shared": False, | ||
"fPIC": True, | ||
"agreed_to_license_terms": False, | ||
"build_glmgr": True, | ||
"tools": True, | ||
} | ||
options_description = { | ||
"agreed_to_license_terms": f"You have agreed to the Steamworks SDK license terms at {_license_url}.", | ||
"build_glmgr": "Build the GLMgr OSX DirectX to OpenGL conversion library.", | ||
"tools": "Package the tools directory under share/.", | ||
} | ||
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def export_sources(self): | ||
copy(self, "CMakeLists.txt", self.recipe_folder, os.path.join(self.export_sources_folder, "src", "glmgr")) | ||
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def config_options(self): | ||
if self.settings.os == "Windows": | ||
del self.options.fPIC | ||
if not is_apple_os(self): | ||
del self.options.build_glmgr | ||
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def configure(self): | ||
if self.options.shared: | ||
self.options.rm_safe("fPIC") | ||
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def layout(self): | ||
cmake_layout(self, src_folder="src") | ||
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def package_id(self): | ||
if not self.info.options.get_safe("build_glmgr"): | ||
del self.info.settings.compiler | ||
del self.info.settings.build_type | ||
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def validate(self): | ||
if self.settings.os not in ["Windows", "Linux"] and not is_apple_os(self): | ||
raise ConanInvalidConfiguration(f"{self.name} is not supported on {self.settings.os}") | ||
if (self.settings.os in ["Windows", "Linux"] and self.settings.arch not in ["x86", "x86_64"] or | ||
is_apple_os(self) and self.settings.arch not in ["x86_64", "x86", "armv8"]): | ||
raise ConanInvalidConfiguration(f"{self.name} is not supported on {self.settings.os} {self.settings.arch}") | ||
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if not self.options.agreed_to_license_terms: | ||
raise ConanInvalidConfiguration( | ||
"You must set '-o steamworks_sdk/*:agreed_to_license_terms=True' after you have accepted the terms of " | ||
f"the Valve Corporation Steamworks SDK Access Agreement at {self._license_url}." | ||
) | ||
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def source(self): | ||
get(self, **self.conan_data["sources"][self.version], strip_root=True) | ||
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def generate(self): | ||
if self.options.get_safe("build_glmgr"): | ||
tc = CMakeToolchain(self) | ||
tc.generate() | ||
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def build(self): | ||
if self.options.get_safe("build_glmgr"): | ||
cmake = CMake(self) | ||
cmake.configure(build_script_folder=os.path.join(self.source_folder, "glmgr")) | ||
cmake.build() | ||
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def _fetch_license(self): | ||
r = requests.get(self._license_url) | ||
r.raise_for_status() | ||
license_raw = r.text.split('<div class="access_agreement_area">', 1)[1].split("</div>", 1)[0] | ||
return textwrap.dedent(license_raw.replace("\n", "").replace("\r", "").replace("<br>", "\n")) | ||
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def package(self): | ||
save(self, os.path.join(self.package_folder, "licenses", "LICENSE"), self._fetch_license()) | ||
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if self.options.get_safe("build_glmgr"): | ||
cmake = CMake(self) | ||
cmake.install() | ||
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copy(self, "*.h", os.path.join(self.source_folder, "public"), os.path.join(self.package_folder, "include")) | ||
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# sdkencryptedappticket library files | ||
lib_dir = os.path.join(self.source_folder, "public", "steam", "lib") | ||
if self.settings.os == "Windows": | ||
lib_dir = os.path.join(lib_dir, "win64" if self.settings.arch == "x86_64" else "win32") | ||
copy(self, "*.lib", lib_dir, os.path.join(self.package_folder, "lib")) | ||
copy(self, "*.dll", lib_dir, os.path.join(self.package_folder, "bin")) | ||
if self.settings.os == "Linux": | ||
lib_dir = os.path.join(lib_dir, "linux64" if self.settings.arch == "x86_64" else "linux32") | ||
copy(self, "*.so", lib_dir, os.path.join(self.package_folder, "lib")) | ||
else: | ||
copy(self, "*.dylib", os.path.join(lib_dir, "osx"), os.path.join(self.package_folder, "lib")) | ||
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# steam_api library files | ||
redist_dir = os.path.join(self.source_folder, "redistributable_bin") | ||
if self.settings.os == "Windows": | ||
name = "steam_api64" if self.settings.arch == "x86_64" else "steam_api" | ||
copy(self, f"{name}.lib", redist_dir, os.path.join(self.package_folder, "lib"), keep_path=False) | ||
copy(self, f"{name}.dll", redist_dir, os.path.join(self.package_folder, "bin"), keep_path=False) | ||
elif self.settings.os == "Linux": | ||
redist_dir = os.path.join(redist_dir, "linux64" if self.settings.arch == "x86_64" else "linux32") | ||
copy(self, "*.so", redist_dir, os.path.join(self.package_folder, "lib")) | ||
else: | ||
copy(self, "*.dylib", os.path.join(redist_dir, "osx"), os.path.join(self.package_folder, "lib")) | ||
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if self.options.tools: | ||
copy(self, "*", os.path.join(self.source_folder, "tools"), os.path.join(self.package_folder, "share", "tools")) | ||
unzip(self, os.path.join(self.package_folder, "share", "tools", "ContentPrep.zip"), | ||
destination=os.path.join(self.package_folder, "share", "tools")) | ||
os.unlink(os.path.join(self.package_folder, "share", "tools", "ContentPrep.zip")) | ||
unzip(self, os.path.join(self.package_folder, "share", "tools", "SteamPipeGUI.zip"), | ||
destination=os.path.join(self.package_folder, "share", "tools")) | ||
os.unlink(os.path.join(self.package_folder, "share", "tools", "SteamPipeGUI.zip")) | ||
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def package_info(self): | ||
self.cpp_info.set_property("cmake_file_name", "SteamworksSDK") | ||
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suffix = "" | ||
if self.settings.os == "Windows" and self.settings.arch == "x86_64": | ||
suffix = "64" | ||
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self.cpp_info.components["steam_api"].set_property("cmake_target_name", "SteamworksSDK::SteamworksSDK") | ||
self.cpp_info.components["steam_api"].libs = ["steam_api" + suffix] | ||
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self.cpp_info.components["sdkencryptedappticket"].set_property("cmake_target_name", "SteamworksSDK::AppTicket") | ||
self.cpp_info.components["sdkencryptedappticket"].set_property("nosoname", True) | ||
self.cpp_info.components["sdkencryptedappticket"].libs = ["sdkencryptedappticket" + suffix] | ||
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if self.options.get_safe("build_glmgr"): | ||
self.cpp_info.components["glmgr"].set_property("cmake_target_name", "SteamworksSDK::GLMgr") | ||
self.cpp_info.components["glmgr"].libs = ["GLMgr"] | ||
self.cpp_info.components["glmgr"].defines.append("GL_SILENCE_DEPRECATION=1") | ||
self.cpp_info.components["glmgr"].frameworks = ["Cocoa", "IOKit", "OpenAL", "OpenGL"] |
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cmake_minimum_required(VERSION 3.15) | ||
project(test_package LANGUAGES CXX) | ||
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find_package(SteamworksSDK REQUIRED CONFIG) | ||
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add_executable(${PROJECT_NAME} test_package.cpp) | ||
target_link_libraries(${PROJECT_NAME} PRIVATE SteamworksSDK::SteamworksSDK) | ||
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_11) |
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from conan import ConanFile | ||
from conan.tools.build import can_run | ||
from conan.tools.cmake import cmake_layout, CMake | ||
import os | ||
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class TestPackageConan(ConanFile): | ||
settings = "os", "arch", "compiler", "build_type" | ||
generators = "CMakeDeps", "CMakeToolchain", "VirtualRunEnv" | ||
test_type = "explicit" | ||
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def layout(self): | ||
cmake_layout(self) | ||
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def requirements(self): | ||
self.requires(self.tested_reference_str) | ||
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def build(self): | ||
cmake = CMake(self) | ||
cmake.configure() | ||
cmake.build() | ||
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def test(self): | ||
if can_run(self): | ||
bin_path = os.path.join(self.cpp.build.bindir, "test_package") | ||
self.run(bin_path, env="conanrun") |
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#include <steam/steam_api.h> | ||
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#include <stdio.h> | ||
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int main() { | ||
SteamErrMsg errMsg = {0}; | ||
SteamAPI_InitEx(&errMsg); | ||
printf("SteamAPI_InitEx: %s\n", errMsg); | ||
SteamAPI_Shutdown(); | ||
} |
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versions: | ||
"1.60": | ||
folder: all |