Fixed possible exception when items are cleared in a list in a collis… #73
Annotations
18 errors and 24 warnings
build (Release)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Release)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Release)
The type or namespace name 'Dictionary<,>' could not be found (are you missing a using directive or an assembly reference?)
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build (Release)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Release)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Release)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Release)
The type or namespace name 'Dictionary<,>' could not be found (are you missing a using directive or an assembly reference?)
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build (Release)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Release)
Process completed with exit code 1.
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build (Debug)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Debug)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Debug)
The type or namespace name 'Dictionary<,>' could not be found (are you missing a using directive or an assembly reference?)
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build (Debug)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Debug)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Debug)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Debug)
The type or namespace name 'Dictionary<,>' could not be found (are you missing a using directive or an assembly reference?)
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build (Debug)
The type or namespace name 'IDisposable' could not be found (are you missing a using directive or an assembly reference?)
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build (Debug)
Process completed with exit code 1.
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build (Release)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build (Release)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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build (Release)
Unreachable code detected
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build (Release)
The event 'NullableBoolDisplay.PropertyChanged' is never used
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build (Release):
Engines/FlatRedBallXNA/FlatRedBall/TimeManager.cs#L676
Unreachable code detected
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build (Release):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/Emitter.cs#L504
'Sprite.CustomBehavior' is obsolete: 'Do not use this! This will go away. Use the Entity pattern instead'
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build (Release):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/Emitter.cs#L659
'Sprite.PixelSize' is obsolete: 'Use TextureScale'
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build (Release):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/Emitter.cs#L659
'EmissionSettings.PixelSize' is obsolete: 'Use TextureScale instead. TextureScale = PixelSize * 2'
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build (Release):
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/RectangleNodeNetwork.cs#L132
The variable 'closestNode' is assigned but its value is never used
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build (Release):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/EmissionSettings.cs#L361
'EmissionSettings.PixelSize' is obsolete: 'Use TextureScale instead. TextureScale = PixelSize * 2'
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build (Release):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/EmissionSettings.cs#L362
'EmissionSettings.PixelSize' is obsolete: 'Use TextureScale instead. TextureScale = PixelSize * 2'
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build (Release):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/EmissionSettings.cs#L513
'EmissionSettings.PixelSize' is obsolete: 'Use TextureScale instead. TextureScale = PixelSize * 2'
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build (Debug)
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build (Debug)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/EmissionSettings.cs#L361
'EmissionSettings.PixelSize' is obsolete: 'Use TextureScale instead. TextureScale = PixelSize * 2'
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/EmissionSettings.cs#L362
'EmissionSettings.PixelSize' is obsolete: 'Use TextureScale instead. TextureScale = PixelSize * 2'
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/EmissionSettings.cs#L513
'EmissionSettings.PixelSize' is obsolete: 'Use TextureScale instead. TextureScale = PixelSize * 2'
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Animation/AnimationLayer.cs#L122
The variable 'indexToShow' is assigned but its value is never used
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/Emitter.cs#L504
'Sprite.CustomBehavior' is obsolete: 'Do not use this! This will go away. Use the Entity pattern instead'
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/Emitter.cs#L659
'Sprite.PixelSize' is obsolete: 'Use TextureScale'
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/Emitter.cs#L659
'EmissionSettings.PixelSize' is obsolete: 'Use TextureScale instead. TextureScale = PixelSize * 2'
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/FlatRedBallServices.cs#L309
Unreachable code detected
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/Math/Splines/Spline.cs#L589
Unreachable code detected
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build (Debug):
Engines/FlatRedBallXNA/FlatRedBall/AI/Pathfinding/RectangleNodeNetwork.cs#L132
The variable 'closestNode' is assigned but its value is never used
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