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[Turbopack] fix a bunch of bugs and inefficiencies in the call graph #70243

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14 changes: 7 additions & 7 deletions turbopack/crates/turbo-tasks-memory/src/edges_set.rs
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Some obvious bugs...

Original file line number Diff line number Diff line change
Expand Up @@ -194,7 +194,7 @@ impl EdgesDataEntry {
| EdgesDataEntry::OutputAndCell0(type_id)
| EdgesDataEntry::ChildAndCell0(type_id)
| EdgesDataEntry::ChildOutputAndCell0(type_id),
) => *type_id == cell_id.type_id,
) => cell_id.index == 0 && *type_id == cell_id.type_id,
(entry, EdgesDataEntry::Complex(set)) => set.contains(&entry),
_ => false,
}
Expand Down Expand Up @@ -330,26 +330,26 @@ impl EdgesDataEntry {
}
_ => {}
},
EdgeEntry::Cell(_) => match self {
EdgesDataEntry::Cell0(_) => {
EdgeEntry::Cell(cell_id) if cell_id.index == 0 => match self {
EdgesDataEntry::Cell0(value_ty) if cell_id.type_id == *value_ty => {
*self = EdgesDataEntry::Empty;
return true;
}
EdgesDataEntry::OutputAndCell0(_) => {
EdgesDataEntry::OutputAndCell0(value_ty) if cell_id.type_id == *value_ty => {
*self = EdgesDataEntry::Output;
return true;
}
EdgesDataEntry::ChildAndCell0(_) => {
EdgesDataEntry::ChildAndCell0(value_ty) if cell_id.type_id == *value_ty => {
*self = EdgesDataEntry::Child;
return true;
}
EdgesDataEntry::ChildOutputAndCell0(_) => {
EdgesDataEntry::ChildOutputAndCell0(value_ty) if cell_id.type_id == *value_ty => {
*self = EdgesDataEntry::ChildAndOutput;
return true;
}
_ => {}
},
EdgeEntry::Collectibles(_) => {}
EdgeEntry::Cell(_) | EdgeEntry::Collectibles(_) => {}
}
if let EdgesDataEntry::Complex(set) = self {
if set.remove(&entry) {
Expand Down
97 changes: 62 additions & 35 deletions turbopack/crates/turbo-tasks-memory/src/task.rs
Original file line number Diff line number Diff line change
Expand Up @@ -268,8 +268,11 @@ struct MaybeCollectibles {

impl MaybeCollectibles {
/// Consumes the collectibles (if any) and return them.
fn take_collectibles(&mut self) -> Option<Collectibles> {
self.inner.as_mut().map(|boxed| take(&mut **boxed))
fn take_collectibles(&mut self) -> Collectibles {
self.inner
.as_mut()
.map(|boxed| take(&mut **boxed))
.unwrap_or_default()
Comment on lines +271 to +275
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No need for additional Option wrapping

}

/// Consumes the collectibles (if any) and return them.
Expand Down Expand Up @@ -305,6 +308,23 @@ impl MaybeCollectibles {
.or_default();
*value -= count as i32;
}

/// Removes an collectible if the count is positive.
fn remove_emit(&mut self, trait_type: TraitTypeId, value: RawVc) -> bool {
let Some(inner) = self.inner.as_mut() else {
return false;
};

let auto_hash_map::map::Entry::Occupied(mut e) = inner.entry((trait_type, value)) else {
return false;
};
let value = e.get_mut();
*value -= 1;
if *value == 0 {
e.remove();
}
true
}
}

struct InProgressState {
Expand Down Expand Up @@ -828,32 +848,32 @@ impl Task {
let outdated_children = outdated_edges.drain_children();
let outdated_collectibles = outdated_collectibles.take_collectibles();

let remove_job = if outdated_children.is_empty() {
None
} else {
state.aggregation_node.handle_lost_edges(
&aggregation_context,
&self.id,
outdated_children,
)
};

let mut change = TaskChange {
unfinished: -1,
#[cfg(feature = "track_unfinished")]
unfinished_tasks_update: vec![(self.id, -1)],
..Default::default()
};
if let Some(collectibles) = outdated_collectibles {
for ((trait_type, value), count) in collectibles.into_iter() {
change.collectibles.push((trait_type, value, -count));
}
for ((trait_type, value), count) in outdated_collectibles.into_iter() {
change.collectibles.push((trait_type, value, -count));
}
let change_job = state
.aggregation_node
.apply_change(&aggregation_context, change);
let remove_job = if outdated_children.is_empty() {
None
} else {
Some(state.aggregation_node.handle_lost_edges(
&aggregation_context,
&self.id,
outdated_children,
))
};

drop(state);
change_job.apply(&aggregation_context);
remove_job.apply(&aggregation_context);
change_job.apply(&aggregation_context);
Comment on lines 875 to +876
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Less work if we remove first

}
aggregation_context.apply_queued_updates();
}
Expand Down Expand Up @@ -984,9 +1004,9 @@ impl Task {
for child in new_children {
outdated_edges.insert(TaskEdge::Child(child));
}
if let Some(collectibles) = outdated_collectibles {
if !outdated_collectibles.is_empty() {
let mut change = TaskChange::default();
for ((trait_type, value), count) in collectibles.into_iter() {
for ((trait_type, value), count) in outdated_collectibles.into_iter() {
change.collectibles.push((trait_type, value, -count));
}
change_job = state
Expand All @@ -1008,7 +1028,6 @@ impl Task {
outdated_edges.remove_all(&new_edges);
for child in new_children {
new_edges.insert(TaskEdge::Child(child));
outdated_edges.remove(TaskEdge::Child(child));
}
if !backend.has_gc() {
// This will stay here for longer, so make sure to not consume too
Expand All @@ -1022,38 +1041,37 @@ impl Task {
stateful,
edges: new_edges.into_list(),
};
let outdated_children = outdated_edges.drain_children();
if !outdated_children.is_empty() {
remove_job = state.aggregation_node.handle_lost_edges(
&aggregation_context,
&self.id,
outdated_children,
);
}
if !count_as_finished {
let mut change = TaskChange {
unfinished: -1,
#[cfg(feature = "track_unfinished")]
unfinished_tasks_update: vec![(self.id, -1)],
..Default::default()
};
if let Some(collectibles) = outdated_collectibles {
for ((trait_type, value), count) in collectibles.into_iter() {
change.collectibles.push((trait_type, value, -count));
}
for ((trait_type, value), count) in outdated_collectibles.into_iter() {
change.collectibles.push((trait_type, value, -count));
}
change_job = state
.aggregation_node
.apply_change(&aggregation_context, change);
} else if let Some(collectibles) = outdated_collectibles {
} else if !outdated_collectibles.is_empty() {
let mut change = TaskChange::default();
for ((trait_type, value), count) in collectibles.into_iter() {
for ((trait_type, value), count) in outdated_collectibles.into_iter() {
change.collectibles.push((trait_type, value, -count));
}
change_job = state
.aggregation_node
.apply_change(&aggregation_context, change);
}
let outdated_children = outdated_edges.drain_children();
if !outdated_children.is_empty() {
remove_job = state.aggregation_node.handle_lost_edges(
&aggregation_context,
&self.id,
outdated_children,
);
}

done_event.notify(usize::MAX);
drop(state);
self.clear_dependencies(outdated_edges, backend, turbo_tasks);
Expand All @@ -1062,8 +1080,8 @@ impl Task {
for cell in drained_cells {
cell.gc_drop(turbo_tasks);
}
change_job.apply(&aggregation_context);
remove_job.apply(&aggregation_context);
change_job.apply(&aggregation_context);
}
if let TaskType::Once(_) = self.ty {
// unset the root type, so tasks below are no longer active
Expand Down Expand Up @@ -1680,9 +1698,18 @@ impl Task {
backend: &MemoryBackend,
turbo_tasks: &dyn TurboTasksBackendApi<MemoryBackend>,
) {
let mut aggregation_context = TaskAggregationContext::new(turbo_tasks, backend);
let mut state = self.full_state_mut();
state.collectibles.emit(trait_type, collectible);
if let TaskStateType::InProgress(box InProgressState {
outdated_collectibles,
..
}) = &mut state.state_type
{
if outdated_collectibles.remove_emit(trait_type, collectible) {
return;
}
}
Comment on lines +1703 to +1711
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On recomputation it's possible that the same collectible is emitted again.

This adds an optimization, that if a collectible is an "outdated" collectible (a collectible that was emitted in the previous computation), we reuse that by removing it from "outdated" so we don't need to propagate it through the graph. So 0 propagations instead of 2 (add, remove).

let mut aggregation_context = TaskAggregationContext::new(turbo_tasks, backend);
let change_job = state.aggregation_node.apply_change(
&aggregation_context,
TaskChange {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -574,7 +574,7 @@ impl<'l> AggregationNodeGuard for TaskGuard<'l> {
for (&(trait_type_id, collectible), count) in collectibles.iter() {
change
.collectibles
.push((trait_type_id, collectible, -count));
.push((trait_type_id, collectible, -*count));
}
}
if let TaskStateType::InProgress(box InProgressState {
Expand Down
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