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fix: ensure the default ID of the first player is 'vjs_video_3' as so…
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…me people have relied on this (#6216)

When a player is created without an id on the embed code, Video.js automatically assigns it one based on an auto-incrementing number (a.k.a. a GUID). For the longest time, this has happened to result in the default id of the first player being vjs_video_3.

It was never intended for users to rely on this value being consistent, but users do strange and inadvisable things.

PR #6103 had an unintended side effect in that it changed the default id to vjs_video_2, which we worry could affect some users of Video.js.
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misteroneill authored and gkatsev committed Sep 5, 2019
1 parent 6636d78 commit 5ff5569
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Showing 3 changed files with 53 additions and 13 deletions.
36 changes: 24 additions & 12 deletions src/js/setup.js
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@
* @module setup
*/
import * as Dom from './utils/dom';
import * as Events from './utils/events.js';
import document from 'global/document';
import window from 'global/window';

Expand Down Expand Up @@ -79,21 +78,34 @@ function autoSetupTimeout(wait, vjs) {
window.setTimeout(autoSetup, wait);
}

if (Dom.isReal() && document.readyState === 'complete') {
/**
* Used to set the internal tracking of window loaded state to true.
*
* @private
*/
function setWindowLoaded() {
_windowLoaded = true;
} else {
/**
* Listen for the load event on window, and set _windowLoaded to true.
*
* @listens load
*/
Events.one(window, 'load', function() {
_windowLoaded = true;
});
window.removeEventListener('load', setWindowLoaded);
}

if (Dom.isReal()) {
if (document.readyState === 'complete') {
setWindowLoaded();
} else {
/**
* Listen for the load event on window, and set _windowLoaded to true.
*
* We use a standard event listener here to avoid incrementing the GUID
* before any players are created.
*
* @listens load
*/
window.addEventListener('load', setWindowLoaded);
}
}

/**
* check if the document has been loaded
* check if the window has been loaded
*/
const hasLoaded = function() {
return _windowLoaded;
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18 changes: 17 additions & 1 deletion src/js/utils/guid.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,20 @@
* @module guid
*/

// Default value for GUIDs. This allows us to reset the GUID counter in tests.
//
// The initial GUID is 3 because some users have come to rely on the first
// default player ID ending up as `vjs_video_3`.
//
// See: https://github.com/videojs/video.js/pull/6216
const _initialGuid = 3;

/**
* Unique ID for an element or function
*
* @type {Number}
*/
let _guid = 1;
let _guid = _initialGuid;

/**
* Get a unique auto-incrementing ID by number that has not been returned before.
Expand All @@ -18,3 +27,10 @@ let _guid = 1;
export function newGUID() {
return _guid++;
}

/**
* Reset the unique auto-incrementing ID for testing only.
*/
export function resetGuidInTestsOnly() {
_guid = _initialGuid;
}
12 changes: 12 additions & 0 deletions test/unit/player.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ import sinon from 'sinon';
import window from 'global/window';
import * as middleware from '../../src/js/tech/middleware.js';
import * as Events from '../../src/js/utils/events.js';
import * as Guid from '../../src/js/utils/guid.js';

QUnit.module('Player', {
beforeEach() {
Expand All @@ -31,6 +32,17 @@ QUnit.module('Player', {
}
});

QUnit.test('the default ID of the first player remains "vjs_video_3"', function(assert) {
Guid.resetGuidInTestsOnly();
const tag = document.createElement('video');

tag.className = 'video-js';

const player = TestHelpers.makePlayer({}, tag);

assert.strictEqual(player.id(), 'vjs_video_3', 'id is correct');
});

QUnit.test('should create player instance that inherits from component and dispose it', function(assert) {
const player = TestHelpers.makePlayer();

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