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fix(svg-icons): icon size consistency #8380
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The icons have been regenerated from the svg files in `videojs/font` to ensure consistency in size. - update icons.svg file
Uses the same reference value from the font size of `font icons` to define the default height and width of `svg icons`
Uses the same size as the big-play-button font size and centers the svg icon
Uses the same size as the `volume-level` font size and centers the svg icon for both horizontal and vertical display
Uses the same size as the `play-progress` font size and removes the hover effect
Uses the same size as the `subtitles button` font size
Codecov Report
@@ Coverage Diff @@
## main #8380 +/- ##
==========================================
+ Coverage 82.68% 82.69% +0.01%
==========================================
Files 113 113
Lines 7578 7578
Branches 1821 1821
==========================================
+ Hits 6266 6267 +1
+ Misses 1312 1311 -1
... and 1 file with indirect coverage changes 📣 We’re building smart automated test selection to slash your CI/CD build times. Learn more |
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This looks great! Thanks for taking the time for making these a bit more consistent. I played around with these changes a bit, and they look solid to me!
+1 once the minor question is answered.
@@ -1,142 +1,143 @@ | |||
<svg xmlns="http://www.w3.org/2000/svg"> | |||
<defs> | |||
<symbol viewBox="0 0 16 16" id="vjs-icon-play"> | |||
<path d="M2 1v14l12-7z"></path> | |||
<symbol viewBox="0 0 48 48" id="vjs-icon-play"> |
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These are much more consistent now! Just out of curiosity, how were these regenerated?
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@wseymour15 thank you for taking the time to review and comment 👍🏽
To answer your question:
It was quite a process to say the least. 🫠
My original idea was to automate everything by starting from the videojs/font project, extracting the icons directly from there and passing them to svg-screact-cli. Unfortunately, the installation of videojs/font failed, so I had to abandon the idea to avoid wasting too much time.
So I created a separate project, added the material-design-icons@v3.0.1 and svg-spreact-cli
dependencies. I then retrieved each material-design-icons
icon used in https://videojs.github.io/font/ one by one and put them in a directory named svg. However, videojs/font
has a few custom icons
which I also retrieved and put in the svg directory. I renamed each svg file to match the icon name.
Once this preparatory work was done, I ran the command: npx svg-spreact ./svg > icons.svg -p 'vjs-icon-'
It generates a single svg file that looks like:
Finally, I removed the use xlink:href
tags, reordered the generated symbols to make the git diff a little more digestible, removed the xmlns
properties, checked that everything was coherent and consistent and congratulated myself on a job well done. 😅
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Great work! When I was doing the initial development for this, I saw tools like svg-spreact-cli
, but did not think it was worth the time to build out the separate SVG files. Nice to know you found a way to cut back on some of that effort!
It is also useful to know this process moving forward. If we need to ever add a new icon, we could throw it into that script, and copy the related contents into the icons.svg
file.
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@wseymour15 I've created a small project to test the automation of svg generation with svg-sprite and it works quite well and is quite simple. The demo page.
Description
This PR fixes the size of svg icons using the font size of the various components as a reference size, to bring consistency between font icons and svg icons.
Specific Changes proposed
videojs/font
font icons
to define the default height and width ofsvg icons
big-play-button font size
and centers the svg iconvolume-level font size
andcenters the svg icon for both horizontal and vertical display
play-progress font size
and removes the hover effectsubtitles button font size
Requirements Checklist