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vieliashevskyi/README.md

Welcome! My name is Vladyslav Ieliashevskyi and I'm from πŸ‡ΊπŸ‡¦

I'm a Game Designer, specialized in game AI, with large development background and deep interest in general AI and ML technics. Here is a brief about me:

  • Strong experience in full development cycle from feature request to integration and deployment (Technical Lead Role for mobile Blackberry SDK)
  • Strong experience in agile methodologies (Took role of a Scrum Master for three teams while performing main duties as a Game Designer at ShadowMasters Games)
  • Collaboration with big and decentralized teams
  • Strong knowledge of game development processes and collaboration with various teams (Development, QA, Design, Art)
  • Strong prototyping skills using Lua, Unity or any other familiar tool
  • Complete ownership over dedicated game features:
    • Idea inception and in-depth research
    • Documentation support through feature lifecycle
    • Feature/Concept presentation to the team
    • Code reviewes upon implementation and after integration
    • Final tuning and tweaking inside game editor
    • Iterative approach based on feedback and gathered analytics

πŸ‘― At the moment I’m looking for a job in gaming industry, preferably as a game AI designer

I'm an avid gamer but genres that are of my main interest include RTS, MOBA, FPS, TPS and Action Adventure Games. I love working on hardcore games with strong emphasis on mechanics.

I'm also able to provide consultation on AI in your game on a freelance basis. Available for public speaking on thematic conferences.

Feel free to contact me!

πŸ‘‡ 2021 Goal List

  • πŸ“ Start writing technical articles focused on game AI
  • 🎲 Create portfolio of a prototypes on GitHub
  • 🚧 Reanimate old maze runner written in C++. GitHub Source and Itch.io Release
  • πŸ€– Implement some ML models to play simple games
  • 🏫 Poke around Unreal Engine
  • πŸ‘€ Transform one of my stories into Interactive Fiction using one of existing tools and publish it online

πŸ“£ Public Speaker

I had a pleasure to be a public speaker on few gamedev events and webinars. Topics I've covered during my speeches:

  • "Using iBeacons in Game Development"
  • "Basics of Game Design and how the Design team works with QA"
  • "Game Design: Through the Looking Glass"
  • "AI in Games. From A to Z."
  • "NFT Realm. Non-Fungible Tokens - Adoption and Application"

πŸ“Ί Selected YouTube Videos

Webinar: AI in Games. From A to Z. (Ukrainian language)

πŸ”§ Tools and Technology Stack

  • C, C++, Objective-C, Swift, C#, LUA, Python
  • Unity, GitHub, Plastic SCM, Jupyther Notebook, articy:draft 3, Visual Studio, Visual Code

πŸ™Œ Personal Achievements

  • One of my short horror stories was published in almanac in 2016

☎️ Contacts

LinkedIn Twitter Goodreads

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  1. GameAISchool2018members/notg GameAISchool2018members/notg Public

    Name of the Game

    C# 2 2

  2. gameaischool2021members/change gameaischool2021members/change Public

    CHANGE is a Human-AI team collaborative problem solving game environment.

    ShaderLab 6 2

  3. lembs-datascience-school lembs-datascience-school Public

    Collection of Jupyter notebooks created while going through LemBS Data Science school

    Jupyter Notebook

  4. JSONResponseBouncer JSONResponseBouncer Public

    JSONResponseBouncer allows you to map your API endpoints with certain expected json models and verify their integrity upon retrieval.

    Swift

  5. deepest-descent deepest-descent Public

    Turn based infinite maze runner game inspired by technical and graphical limitations of early computers and designed to be played in system terminal (macOS) with Dwarfs Fortress art aesthetics.

    C++ 2

  6. if-eerie-library if-eerie-library Public

    Interactive horror fiction in Lovecraftian universe

    1