Game on raycasting engine
for minilibx
- git
- libx11-dev
- libxext-dev
- build-essential
for openmp on macos
- gcc or clang-omp
make
./wolf3d map_file
res/zombies.map - medium difficulty map, res/LClvl2.map - hard map
map should be rectangular
you can choose texture by simply changing number
example:
1111111111111111111
1 12345678 1
1 1
1 P 1
1 1
1 1
1 12345678 1
1111111118111111111
other symbols definition
'a' | 'b' | 'd' | 'D' | 'z' | 'h' | 's' |
---|---|---|---|---|---|---|
block sprite | sprite | door horisontal | door vertical | zombie | potion | ammo |
(see in game) | (see in game) |