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fix(arcgis) reenable build #8622

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Mar 11, 2024
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1 change: 1 addition & 0 deletions examples/vite.config.local.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ export default defineConfig(async () => {
// Use root dependencies
'@luma.gl': join(rootDir, './node_modules/@luma.gl'),
'@math.gl': join(rootDir, './node_modules/@math.gl'),
'@arcgis/core': join(rootDir, './node_modules/@arcgis/core'),
'@loaders.gl/core': join(rootDir, './node_modules/@loaders.gl/core')
}
},
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3 changes: 2 additions & 1 deletion modules/arcgis/bundle.ts
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
export * from '../core/bundle/peer-dependency';

export * from './src/load-modules';
// @ts-ignore import from transpiled code to leverage TS transforms
export * from './dist/load-modules';
1 change: 1 addition & 0 deletions modules/arcgis/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@
},
"dependencies": {
"@luma.gl/constants": "9.0.0-beta.10",
"@luma.gl/webgl": "9.0.0-beta.10",
"esri-loader": "^3.3.0"
},
"peerDependencies": {
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117 changes: 66 additions & 51 deletions modules/arcgis/src/commons.ts
Original file line number Diff line number Diff line change
@@ -1,15 +1,24 @@
/* eslint-disable no-invalid-this */

import type {Device} from '@luma.gl/core';
import {Model} from '@luma.gl/engine';
import {GL} from '@luma.gl/constants';
import {Model, Geometry} from '@luma.gl/engine';
import {Deck} from '@deck.gl/core';
import {WebGLDevice} from '@luma.gl/webgl';
import type {Device, Texture, Framebuffer} from '@luma.gl/core';
import type {WebGLDevice} from '@luma.gl/webgl';

export function initializeResources(device: Device) {
// 'this' refers to the BaseLayerViewGL2D class from
// import BaseLayerViewGL2D from "@arcgis/core/views/2d/layers/BaseLayerViewGL2D.js";
interface Renderer {
redraw: () => void;
}

export type RenderResources = {
deck: Deck;
texture: Texture;
model: Model;
fbo: Framebuffer;
};

const deckglTexture = device.createTexture({
export function initializeResources(this: Renderer, device: Device): RenderResources {
const texture = device.createTexture({
format: 'rgba8unorm',
width: 1,
height: 1,
Expand All @@ -21,18 +30,14 @@ export function initializeResources(device: Device) {
}
});

this.deckglTexture = deckglTexture;

this.buffer = device.createBuffer(new Int8Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, -1]));

this.model = new Model(device, {
const model = new Model(device, {
vs: `\
#version 300 es
in vec2 a_pos;
in vec2 pos;
out vec2 v_texcoord;
void main(void) {
gl_Position = vec4(a_pos, 0.0, 1.0);
v_texcoord = (a_pos + 1.0) / 2.0;
gl_Position = vec4(pos, 0.0, 1.0);
v_texcoord = (pos + 1.0) / 2.0;
}
`,
fs: `\
Expand All @@ -48,105 +53,115 @@ void main(void) {
fragColor = imageColor;
}
`,
bufferLayout: [{name: 'a_pos', format: 'sint8x2'}],
bindings: {
deckglTexture
deckglTexture: texture
},
parameters: {
depthWriteEnabled: true,
depthCompare: 'less-equal'
},
attributes: {
// eslint-disable-next-line camelcase
a_pos: this.buffer
},
vertexCount: 6,
topology: 'triangle-strip'
geometry: new Geometry({
topology: 'triangle-strip',
attributes: {
pos: {size: 2, value: new Int8Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, -1])}
}
}),
vertexCount: 6
});

this.deckFbo = device.createFramebuffer({
const fbo = device.createFramebuffer({
id: 'deckfbo',
width: 1,
height: 1,
colorAttachments: [deckglTexture]
colorAttachments: [texture]
});

this.deckInstance = new Deck({
const deckInstance = new Deck({
// The view state will be set dynamically to track the MapView current extent.
viewState: {},

// Input is handled by the ArcGIS API for JavaScript.
controller: false,

// We use the same WebGL context as the ArcGIS API for JavaScript.
gl: (device as WebGLDevice).gl,
device,

// We need depth testing in general; we don't know what layers might be added to the deck.
parameters: {
depthTest: true
},

// This deck renders into an auxiliary framebuffer.
_framebuffer: this.deckFbo,
_framebuffer: fbo,

// To disable canvas resizing, since the FBO is owned by the ArcGIS API for JavaScript.
width: null,
height: null,

_customRender: redrawReason => {
if (redrawReason === 'arcgis') {
this.deckInstance._drawLayers(redrawReason);
deckInstance._drawLayers(redrawReason);
} else {
this.redraw();
}
}
});

return {deck: deckInstance, texture, fbo, model};
}

export function render({gl, width, height, viewState}) {
const screenFbo = gl.getParameter(gl.FRAMEBUFFER_BINDING);
export function render(
resources: RenderResources,
viewport: {
width: number;
height: number;
longitude: number;
latitude: number;
zoom: number;
altitude?: number;
pitch: number;
bearing: number;
}
) {
const {model, deck, fbo} = resources;
const device = model.device;
const screenFbo = (device as WebGLDevice).getParametersWebGL(GL.FRAMEBUFFER_BINDING);
const {width, height, ...viewState} = viewport;

/* global window */
const dpr = window.devicePixelRatio;
width = Math.round(width * dpr);
height = Math.round(height * dpr);
const pixelWidth = Math.round(width * dpr);
const pixelHeight = Math.round(height * dpr);

this.deckFbo.resize({width, height});
fbo.resize({width: pixelWidth, height: pixelHeight});

this.deckInstance.setProps({viewState});
deck.setProps({viewState});
// redraw deck immediately into deckFbo
this.deckInstance.redraw('arcgis');
deck.redraw('arcgis');

// We overlay the texture on top of the map using the full-screen quad.
const device: WebGLDevice = this.deckInstance.device;

const textureToScreenPass = device.beginRenderPass({
framebuffer: screenFbo,
parameters: {viewport: [0, 0, width, height]},
parameters: {viewport: [0, 0, pixelWidth, pixelHeight]},
clearColor: [0, 0, 0, 0],
clearDepth: 1
});

device.withParametersWebGL(
{
blend: true,
blendFunc: [gl.ONE, gl.ONE_MINUS_SRC_ALPHA]
blendFunc: [GL.ONE, GL.ONE_MINUS_SRC_ALPHA]
},
() => {
this.model.setBindings({
deckglTexture: this.deckFbo.colorAttachments[0]
});
this.model.draw(textureToScreenPass);
model.draw(textureToScreenPass);
}
);
}

export function finalizeResources() {
this.deckInstance?.finalize();
this.deckInstance = null;

this.model?.delete();
this.buffer?.delete();
this.deckFbo?.delete();
this.deckglTexture?.delete();
export function finalizeResources(resources: RenderResources) {
resources.deck.finalize();
resources.model.destroy();
resources.fbo.destroy();
resources.texture.destroy();
}
Original file line number Diff line number Diff line change
Expand Up @@ -4,10 +4,7 @@ import {initializeResources, render, finalizeResources} from './commons';
export default function createDeckLayerView2D(BaseLayerViewGL2D) {
return BaseLayerViewGL2D.createSubclass({
properties: {
deckgl: {},
deckFbo: {},
model: {},
buffer: {}
resources: null
},

// Attach is called as soon as the layer view is ready to start rendering.
Expand All @@ -17,13 +14,13 @@ export default function createDeckLayerView2D(BaseLayerViewGL2D) {
const gl = this.context;
const device = WebGLDevice.attach(gl);

initializeResources.call(this, device);
this.resources = initializeResources.call(this, device);

// Update deck props
this.layer.deck.on('change', props => this.deckInstance.setProps(props));
this.layer.deck.on('change', props => this.resources.deck.setProps(props));

// We need to start drawing the deck.gl layer immediately.
this.deckInstance.setProps(this.layer.deck.toJSON());
this.resources.deck.setProps(this.layer.deck.toJSON());
},

redraw() {
Expand All @@ -32,7 +29,8 @@ export default function createDeckLayerView2D(BaseLayerViewGL2D) {

// Called when the layer must be destroyed.
detach() {
finalizeResources.call(this);
finalizeResources(this.resources);
this.resources = null;
},

// Called every time that the layer view must be rendered.
Expand All @@ -41,17 +39,14 @@ export default function createDeckLayerView2D(BaseLayerViewGL2D) {
// The view state must be kept in-sync with the MapView of the ArcGIS API.
const state = renderParameters.state;

render.call(this, {
gl: renderParameters.context,
render(this.resources, {
width,
height,
viewState: {
latitude: this.view.center.latitude,
longitude: this.view.center.longitude,
zoom: this.view.featuresTilingScheme.scaleToLevel(state.scale),
bearing: -state.rotation,
pitch: 0
}
latitude: this.view.center.latitude,
longitude: this.view.center.longitude,
zoom: this.view.featuresTilingScheme.scaleToLevel(state.scale),
bearing: -state.rotation,
pitch: 0
});
}
});
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File renamed without changes.
File renamed without changes.
56 changes: 0 additions & 56 deletions modules/arcgis/src/deck-renderer.js

This file was deleted.

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