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* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動 * テスト NotReadable, Compressed を VRMShaders に移動 * テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
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