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Intra-university hackathon πŸ§‘πŸΎβ€πŸ’» within the 42 Antananarivo school. Organized by the Axian group.

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Hackaton 24-06-2024

This project is part of the intra-university hackathon of Ecole 42 Antananarivo.

The theme for this hackathon is πŸŽ†Independence DayπŸŽ†.

The event started on 2024-06-24 at 8 A.M. and ended on 2024-06-25 at 12 P.M.

Team

The team is composed of four strong members. We are students at 42 Antananarivo following the Common Core Cursus. Here are our logins in the 42 Global Network:

@anjrakot github profile

@hramaros github profile

@nrabarij github profile

@nrabehar github profile

profiles

Technologies

This program is basically written in C and uses the MinilibX library as a graphical API. It also utilizes a Node.js script for network communication.

Project Overview

Because the theme of the hackathon was Independence day, all the projects requested had to be related to Malagasy traditions and customs.

For our part, we decided to code our popular Malagasy game called Fanorona.

The game consists of two players, opposing each other. πŸ€Όβ€β™‚οΈ

Strategy

The game is played on a board of 3x3, 5x5 or 9x5. Represented as [column]x[lines].

It has two sides, composed of stones (or any items which can represent the pawns). The white and black pawns take alternate turns, starting with white in order to capture the opposing pieces.

fanorona

There are two kinds of moves:

  • A non-capturing move, which is called a paika.
  • And a capturing move.

End conditions

If one player captures all opponent's stones, the game ends and the player wins.

Or, if neither player can achieve this, the game ends with a Draw. 🀝🏽

Challenges

We faced the challenge of creating a simple game, yet enjoyable. πŸ’πŸ½

The real deal is to be able to play the game from two different computers, by transmitting player's data through a server which will display the board on each client's side. πŸ€”

Usage

Currently we are working on public deployment in order to make the game enjoyable online. πŸ”—

If you want to test fanorona locally, here are the steps:

  • Prerequisites:
  1. Linux OS (preferred Stable Version)
  2. Build-Essentials
  3. NodeJs
  • Clone the project:
git clone https://github.com/w3bu1/hackaton_24_06_2024.git
  • Go to the root directory and compile the game:
cd hackathon_24_06_2024/ &&\

make &&\

cd ../

At the root directory (hackathon_24_06_2024), open three terminals:

  1. The first one should launch the local server.
  2. The second one will launch the first player program.
  3. The third one will lauch the second player program.
  • Launch the local server on the first Terminal:
cd server/ &&\

node index.js

Note: You will see the broadcast messages from the server, don't touch anything in this terminal, if you still want to test the game, otherwise you are gonna need to relaunch the server with nodejs. 😁

  • Launch the first player in the second Terminal:
cd client/ &&\

./fanorona 127.0.0.1

Note: The provided command will display the first player interface. You still can not play the game until another player joins the room. 🫠

  • Finally launch the second player in the third Terminal:
cd client/ &&\

./fanorona 127.0.0.1

Enjoy the game 😎

  • Stopping the game:

If you want to close efficiently everything like a pro just close the windows of the players, go to the first Terminal (the one that displays broadcast messages) and type Ctrl + C. 😎

Acknowledgements

  • Ntaolo Malagasy
  • All Teammates
  • Axian Group
  • 42 Antananarivo
  • Telma Foundation
  • NextA
  • MinilibX