Boids Simulation using XNA
Boids is an artificial life simulation originally developed by Craig Reynolds. The simulation replicates the behaviour of flock of birds. It also implements the concept of an autonomous agent. Instead of controlling the interactions of an entire flock, however, the Boids simulation only specifies the behavior of each individual bird.
The simulation has been inspired from [Flocking by Daniel Shiffman]
You will need:
- Visual Studio 2010
- XNA 4.+
- Direct X
The solution can be built and deployed using visual studio after above softwares are installed.
You can report the bugs at the issue tracker
OR
You can message me if you can't get it to work. In fact, you should message me anyway.
This game was written for a semester end project in university so don't be shy to make a Pull request if you find improvement :)
For making contribution:
- Fork it
- Clone it
git clone https://github.com/wahabjawed/Boids-Simulation.git
cd Boids-Simulation
use visual studio to open the project
Built with ♥ by Wahab Jawed(@wahabjawed) under MIT License
This is free software, and may be redistributed under the terms specified in the LICENSE file.
You can find a copy of the License at http://wahabjawed.mit-license.org/