It was fun and challenging to get the Vulkan renderer to do the same things as my "OpenGlEngine" project but now SpeedEngineVk is finally ready for a version bump.
Features:
-fly cam with mouse and keyboard
-shaders are now compiled automatically, no need for a seperate Shell script :D
-renderer can now display multiple objects with different diffuse textures
-program can now generate a config file with which users can manipulate some parameters of the renderer
Known bugs:
-on Windows camera looks at a wrong direction. The issue fixes itself when moving a mouse (tested with Wine)